That seems nice.
Too summarize:
- Add the team only comparison. -> Will need to insert some additional checks so that last minute team switchers aren't rewarded.
- Using those new xp values.
-> Light weapons will be :
Code:
WS_KNIFE, WS_LUGER,WS_COLT, WS_MP40, WS_THOMPSON, WS_STEN, WS_FG42, WS_GARAND, WS_K43.
These get 4 xp per kill, will lose 4 xp per death and will gain 1xp per headshot.
--> Syringe gets added with 4xp per hit.
-> Heavy weapons will be:
Code:
WS_PANZERFAUST, WS_FLAMETHROWER, WS_MORTAR, WS_AIRSTRIKE, WS_ARTILLERY, WS_SMOKE, WS_SATCHEL, WS_MG42
Get 3xp per kill.
-Take battle sense and engineering XP.
-Calculate the PPM's.
I have checked the ET source once more and they provide 5xp per headshot kill and 3 xp for a body shot kill with the so called light weapons.
The heavy weapons all get 3 except for the artillery(4xp) and satchel(5xp).
Therefor I don't think we'll need to change the battle sense or engineering xp since it will be of the same order of magnitude.
Although we subtract xp for deaths but I don't consider this as a major flaw for the moment.
If someone sees a major flaw or something that could be improved now is the time