Page 11 of 14 FirstFirst ... 891011121314 LastLast
Results 101 to 110 of 141

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Developer giriel's Avatar
    Join Date
    Oct 2010
    Replies
    233
    Country
    Belgium
    Xfire
    giriel
    Clan
    -TB#
    This K/D is just a showcase of what is possible with the new tracker.
    Therefor such actions will not be taken, you can always check the session yourself and see if he really did a good job (by comparing his stats to others).

    The new rating formula will have the same flags as the old one so that shouldn't be a problem normally
    But no system is perfect against abuse .

  2. #2
    Spamming the boards! Patriot's Avatar
    Join Date
    Nov 2010
    Replies
    252
    Country
    Denmark
    Xfire
    patriotqube
    Steam
    Patriotqube
    Clan
    Wolf-ET4ALL Community
    and a rating system is good because offfffff???????

    who cares who shots the best, its the fun on TS while playing that counts imo

    anyway it nice to see that ppl still put some effort and work into my fav game thx


  3. #3
    Here I am! Planet Pannett's Avatar
    Join Date
    Jun 2011
    Replies
    21
    Country
    United Kingdom
    Xfire
    pannett
    Clan
    .ToX!c&
    To bad you cant track who did the most of the objectives

  4. #4
    Spamming the boards! Patriot's Avatar
    Join Date
    Nov 2010
    Replies
    252
    Country
    Denmark
    Xfire
    patriotqube
    Steam
    Patriotqube
    Clan
    Wolf-ET4ALL Community
    Quote Originally Posted by Planet Pannett View Post
    To bad you cant track who did the most of the objectives
    Working on implementing somthing like this for our servers --> http://et.qubenet.net/etstats/index.php?do=awards

    so when you have serverlogs its possible


  5. #5
    Developer giriel's Avatar
    Join Date
    Oct 2010
    Replies
    233
    Country
    Belgium
    Xfire
    giriel
    Clan
    -TB#
    Well we are a rating site after all
    And indeed it's too bad we can't see stuff like that.
    Learning which team has won the map would be nice as well.

    But that won't be possible.

  6. #6
    Made his way enable's Avatar
    Join Date
    Jul 2011
    Replies
    5
    When it will be enabled? or is it already enabled ? haha

  7. #7
    Chief Paul's Avatar
    Join Date
    Sep 2010
    Replies
    688
    Country
    Netherlands
    Xfire
    trackbase
    Steam
    trackbase
    Clan
    tb.
    Quote Originally Posted by enable View Post
    When it will be enabled? or is it already enabled ? haha
    It's partly enabled, but there are still some tiny problems that need to be fixed before it can be introduced on many more servers.

  8. #8
    Spamming the boards! testforecho's Avatar
    Join Date
    Oct 2011
    Replies
    103
    Quote Originally Posted by giriel View Post
    If you guys think it could be perfected then I am open to suggestions
    But please use this topic for such discussions : http://forum.trackbase.net/threads/7...-rating-method
    so, first of all sorry for spamming the other thread,

    the only 2 things I could suggest, given that I think the current formula is more or less valid, and it could be kept as it is, would be:

    1. fix the headshot factor in such a way that it reflects more closely the real difference in damage between bodyshots and hs, which is not 1/2
    (make it hits +headshots*something, let's say 1.2 to 1.5)

    2. tweak the score from battle sense down a bit. If you are awarding people for killing, and giving damage (hits+heads), no need to award them twice for surviving and making killing sprees, because as I see it now, some raters just do this:
    - r*pe some nub
    - hide/camp and wait for battle sense
    - repeat and profit
    (no offense meant)

    Imho if you reduced battle sense by some factor, let's say 50%, you would reward more those players who have the guts to actually go ahead and fight, instead of camping in the same place to wait for battle sense.

  9. #9
    Spamming the boards! Scarhand's Avatar
    Join Date
    Feb 2011
    Replies
    98
    Country
    United States
    Clan
    -=PDP=-
    The whole point of TB is rating, so it is imperative to try to get it to be as accurate as possible, not disregard things even if miniscule. More and more servers will use the system now that it is fully implemented, and I have been trying to get more servers to, so the discussion should always be open to make the system more accurate.

    (((headshots + hits) / 5) + kills) *1.5 + engixp + battlesense + revives*4

    Testorecho's points:
    1. As I brought up, hs worsens rating rather than improves it. Afaik, the sten has the greatest difference in hs and bs damage. Without helmet, the ratio of hs damage to bs damage is 25/7 or about 3.57 times as much, and drains health that much faster but only has twice as much rate per hit. It may be a bit miniscule, but once kills start adding up, the effect will make a difference. Because it drains health up to 3.57 times as much, the point value per person needs to be raised more than that to justify including headshots at all. Probably (hs*3+hits)

    2. I'm not sure about how much battle sense is gained on average during a match, so I can't really comment on if it is overly strong or not.

    To bring up some questions. How does the hit counter work in regards to a weapon such as a flamethrower? Doesn't jaymod count hits on downed/revivable players, I know NQ does not.

    Really, I don't have a lot of problems with the system. The developers did a good job making it. It isn't as easy to cheat for rate like doing +attack in spawn with packs and afk rating. Good work developers!


  10. #10
    Spamming the boards! testforecho's Avatar
    Join Date
    Oct 2011
    Replies
    103
    The whole thing about hits and hs was brought up because in jaymod (very common mod for rating) damage given and received is not reliable (gives full weapon damage instead of enemy hp, for example with arty, panzerfaust, etc. unlike etpro)

    So it was an attempt to guess the damage given from hits and hs, and I agree that it should be made on a per-weapon basis, even though there are some issues (adren vs non adren, akimbos vs single pistol) that can't be solved, for example if I kill someone with single pistol I could be pro, with akimbos, well...

    Custom factors for every weapon could make it more realistic, or we could tell jaybird to fix that freaking damage nonsense and not rate all servers with those bugged jaymod versions (not a good idea)


    - As regards battle sense, it gives you 8xp every 45 seconds (45000 milliseconds in et source code, wrongly put as 30 seconds in et manual) if you killed someone and received some damage (also there are less points for other situations)
    8 xp in 45 seconds is 10.7 in 1 minute, that could be half the ppm for someone with 20ppm, so it used to be a very important factor and we should ask ourselves if we want a clone of the old system (but more resource-hungry) or something really different.

    I don't know if surviving for 45 seconds is skill, I can kill someone (and receive damage), then I go camp till the 45 seconds are over, and there I have an extra 8 points... or I can keep attacking and kill another one and die... too bad... 2 kills but way less points (do the maths and see!)
    That's why I said remove it or reduce it a lot and when I say a lot, I mean around 10 times smaller. 8 points just for doing 'nothing' after you kill is a huge amount


    - As regards the flamer, that's a heavy weapon, so it's counted in heavy weapons xp only if you kill and not if you damage. It can stay as it is imho

    - For the hits, on etpro for sure you 'hit' only if your enemy is alive, and jaymod is like that I think, anyway it's fairly easy to check.

    so maybe a thing like:
    weaponfactor = 1.5 or so, changes with weapon to reflect headshot/bodyshot damage
    (((headshots*weaponfactor + hits) / 5) + kills) + engixp + revives*4 + battlesense*0.15 <<-- remove that battlesense bs, or keep it with some really low factor

Page 11 of 14 FirstFirst ... 891011121314 LastLast

Posting Permissions