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  1. #51
    Developer giriel's Avatar
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    -TB#
    The checking of those accuracies will need to be done manually.

    Another problem is that NoQuarter, ETPub and Jaymod have some different weapons I originally planned to only use the basic ones for this calculation.
    And I don't think there are any glitching weapons among those(not that I've seen though).

    EDIT: For those zero values I would say if someone doesn't have at least 1 shot and hit we don't calculate it for this person.
    Then those problems are solved as well.
    Last edited by giriel; 25-08-2011 at 23:48. Reason: added zero part

  2. #52
    Spamming the boards! Dupstep's Avatar
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    Dupstep
    May I ask how you know the kill and deaths value?
    As the defualt config,the 1 kill should give you 3XP in Jaymod.
    In ETPro its diffrent,sometimes 1XP,sometimes 2XP or sometimes even 5XP.
    Depends.So the calculating will be wrong of counting kills&deaths.
    And please,add the TZAC code to scanner code.
    Code:
    		if (strlen($this->GetServerVariable('sl_sv_version'))>2) { $sf[] = 'slac'; $ac[] = 'slac'; }
    		if (strlen($this->GetServerVariable('ac_sv_version'))>2) { $sf[] = 'tzac'; $ac[] = 'tzac'; }
    EDIT:
    To prevent this kind effects.
    Add the mod excepts.
    So if it
    Code:
         switch($this->GetServerVariable('gamename'));
                  case 'jaymod' $calculatenr = '2';
                  case 'etpro' $calculatenr = '1';
    And so on.
    Last edited by Dupstep; 26-08-2011 at 18:47. Reason: Added text

  3. #53
    Developer giriel's Avatar
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    We get the information straight from the server.
    It is not calculated based upon XP (which is not possible in my opinion )

    Your suggestion about the other anti cheat program will be taken into account, thanks for the suggestion.

  4. #54
    Spamming the boards! Dupstep's Avatar
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    Dupstep
    Quote Originally Posted by giriel View Post
    It is not calculated based upon XP (which is not possible in my opinion )
    Its possible.
    This needs full live player tracking then.
    Code:
            if($score=<"3")
                 addkd[getScore("$num". "$player")];
            elseif($score>="3")
                 blockkd[getScore("$num". "$player")];
            else
                 echo "";
    The main problem is about the deaths calculating
    Anyways,theres noway how to revice the kills/deaths via master.
    This needs RCON.
    Last edited by Dupstep; 27-08-2011 at 13:23.

  5. #55
    Developer giriel's Avatar
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    There are multiple other factors that give experience to a player.
    Some of these factors are considered whoring and for that reason we have created this system.
    As such it's impossible to use the experience as a basis for calculation because you have no idea how he got the experience.

    With this system it is possible to get that knowledge.
    The system is already finished btw.
    I'm perfecting it so when a good formula is found and some other decisions have been made it can get active upon the website in no time.

    But this is going off topic again.

  6. #56
    Spamming the boards! Dupstep's Avatar
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    Dupstep
    Seriously,its impossible.
    Or if you have access to players stats table,what is "generated" after match...

  7. #57
    Developer giriel's Avatar
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    To revive this once more.

    Not everyone is too happy with the total ignorance upon the gathered XP by the current suggested formula.
    Therefor I was thinking about including XP after all.

    What if we created a formula that uses the gained XP per skill, with some skills having a maximum amount and multiply it by a factor created by using the variables we are already using.

    => XP * skillLevel

  8. #58
    Spamming the boards! Scarhand's Avatar
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    -=PDP=-
    Yes indeed , there will be 2 different trackers system , the one we have actually will remains the same , maybe some stuff could be changed .
    and the new one we are trying to do. Both will have their own system and will be independent.

    We decided to do it that way because not all ppl are interested to get ranked based on frags/damages.
    According to Splash, they will be using two systems simultaneously, as I suggested, so there is still value in xp. I don't see any way of improving the xp formula, there will always be a way to get non-legit xp gains, there isn't much you can do. No XP caps please.

    As for the frag formula, unfortunately the different damage and accuracy of weapons throws off calculations considerably. The only place we could really nerf weapons individually is if we multiply their shot count by a factor (or divide hit count - same effect). Also, I just realized the damage received might be too small when divided by time and hits together. Too busy to look into this further right now, been much to busy lately.

    Also, to correct some embarrassingly bad math on my part, you could not have to factor time into the original formula, because everything affected is divided by it anyway really. Taking out the time factor and doing some simplification, giriel's last formula is:

    Code:
    (Damage_Given * ((Hits / Shots) + (Headshots / Hits))) - (Damage_Received / Hits)


  9. #59
    Developer giriel's Avatar
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    Yes I think that will be the formula used to determine the rating.
    The weapons taken into account are the basic ones available within wolf:ET to keep all the mods unbiased.

    Thanks for your help Scarhand, I'll check with the staff what reward can be given for your valuable work !!

  10. #60
    epsi
    Guest epsi's Avatar
    any updates about this? When are go going to start this new rating method?

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