so, first of all sorry for spamming the other thread,
the only 2 things I could suggest, given that I think the current formula is more or less valid, and it could be kept as it is, would be:
1. fix the headshot factor in such a way that it reflects more closely the real difference in damage between bodyshots and hs, which is not 1/2
(make it hits +headshots*something, let's say 1.2 to 1.5)
2. tweak the score from battle sense down a bit. If you are awarding people for killing, and giving damage (hits+heads), no need to award them twice for surviving and making killing sprees, because as I see it now, some raters just do this:
- r*pe some nub
- hide/camp and wait for battle sense
- repeat and profit
(no offense meant)
Imho if you reduced battle sense by some factor, let's say 50%, you would reward more those players who have the guts to actually go ahead and fight, instead of camping in the same place to wait for battle sense.





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