The whole point of TB is rating, so it is imperative to try to get it to be as accurate as possible, not disregard things even if miniscule. More and more servers will use the system now that it is fully implemented, and I have been trying to get more servers to, so the discussion should always be open to make the system more accurate.
(((headshots + hits) / 5) + kills) *1.5 + engixp + battlesense + revives*4
Testorecho's points:
1. As I brought up, hs worsens rating rather than improves it. Afaik, the sten has the greatest difference in hs and bs damage. Without helmet, the ratio of hs damage to bs damage is 25/7 or about 3.57 times as much, and drains health that much faster but only has twice as much rate per hit. It may be a bit miniscule, but once kills start adding up, the effect will make a difference. Because it drains health up to 3.57 times as much, the point value per person needs to be raised more than that to justify including headshots at all. Probably (hs*3+hits)
2. I'm not sure about how much battle sense is gained on average during a match, so I can't really comment on if it is overly strong or not.
To bring up some questions. How does the hit counter work in regards to a weapon such as a flamethrower? Doesn't jaymod count hits on downed/revivable players, I know NQ does not.
Really, I don't have a lot of problems with the system. The developers did a good job making it. It isn't as easy to cheat for rate like doing +attack in spawn with packs and afk rating. Good work developers!