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  1. #21
    Spamming the boards! Scarhand's Avatar
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    Feb 2011
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    -=PDP=-
    Say a player has 120 HP as an example
    (All 100% acc)

    Player gets all body shots: 120/18=6.6666=7 hits to kill.
    0+7
    7/5=points

    Player gets all headshots (40 on first because of helmet, then 50)
    120-40 on first shot, 80/50=1.6=2 shots
    3 shots total
    3+3
    6/5 points

    7/5 points for 0%hs
    6/5 points for 100% hs


  2. #22
    TB Staff Spl@$h~'s Avatar
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    Pro*
    Look , we already talked about the formula, you can check the different topics , normally it's fair.
    Let's just thanks Paul and Giriel for the amazing job they have done,and everyone else who participated to elaborate the formula .
    Let's test the new formula on servers which already signed up to get that new tracking system on their servers and compare your (ppm / rating with the values of the old tracker)

    New : http://et.trackbase.net/TSP/
    Normal : http://et.trackbase.net/ranking/

    To get as many servers as possible using the new tracking system , feel free to post a note on ( websites,forums or whatever clans are using to communicate ) including the link of this tread , all infos they need are listed here
    Last edited by Spl@$h~; 25-01-2012 at 14:30.
    Not part of trackbase team anymore.
    Please do not report/contact me anymore about trackbase issues.

    Contact : Jonny , Jari or Paul


  3. #23
    Spamming the boards! testforecho's Avatar
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    Oct 2011
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    @Scarhand:
    That's correct, I can't deny your maths, I have already said that a headshot is slightly more than 2x a bodyshot, actually with adrenaline it's worth 4 bodyshots because adre halves the damage from bodyshots.

    And in your example you should have also taken into account that the player with 7 bodyshots would be dead, and the other would get a kill (And that nobody gives all hs not even aimbotters, so your score difference is a limit that cannot be reached in practice)

    So yes they could make hits+headshots*1.something, but the effect would be negligible, if it can be changed even now then why not.
    (But at this point you should make it different for every weapon, because with rifle or sten your calculations would be different)
    We discussed the formula in the other thread, I was aware of that imperfection but I thought it was about splitting hairs, if for you it's important you could have pointed it out before, even though maybe it can be changed even now

    And while we are still discussing it, what about the xp from battle sense then, are we going to award so much campers who just camp and fragsteal behind their team mates to get killing sprees and survive, or we should remove/weaken it to award the players who have the guts to go and fight in the middle of the action?

    Imho the formula is still improvable, but it is quite good as it is now, then if it's possible to still change it, the sooner the better or players who would lose rating will complain

  4. #24
    Developer giriel's Avatar
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    -TB#
    If you guys think it could be perfected then I am open to suggestions
    But please use this topic for such discussions : http://forum.trackbase.net/threads/7...-rating-method

  5. #25
    Manager JoNny's Avatar
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    Mar 2011
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    dssjonny
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    JoNny#4432
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    -TB#
    +1 splash

  6. #26
    Made his way thedeadman's Avatar
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    Oct 2010
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    Belgium
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    [LZ]
    Will a separate list be implied on each server with this new ranksystem? (next to player ranks - usage - ... )

  7. #27
    Made his way orDian's Avatar
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    Nov 2010
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    Quote Originally Posted by Scarhand View Post
    3+3
    6/5 points
    Lets consider this Order of operations
    (((headshots + hits / 5) + kills) * 1.5) + engixp + battlesense + revives*4
    This means hits is first divided by 5. What you are doing Scarhand is adding headshots and hits together, and divide by 5.

    To clear this up, lets only take hits, headshot and kills.

    3 headshots, 3 hits, 1 kill
    (((3 + 3 / 5) + 1) * 1.5)
    3/5 = 0.6 //Hits divide by 5
    0.6+3 = 3.6 //+3 headshots
    3.6+1 = 4.6 //+1 kill
    4.6*1.5 = 6.9

    0 headshots, 7 hits, 1 kill
    (((0 + 7 / 5) + 1) * 1.5)
    7/5 = 1.4 //Hits divide by 5
    1.4+0 = 1.4 //+0 headshots
    1.4+1 = 2.4 //+1 kill
    2.4*1.5 = 3.6
    Last edited by orDian; 25-01-2012 at 17:57.

  8. #28
    Spamming the boards! testforecho's Avatar
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    Oct 2011
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    Quote Originally Posted by orDian View Post
    Lets consider this Order_of_operations [cut]
    probably Giriel mistyped it by mistake, afaik the formula was (((headshots + hits) / 5) + kills) *1.5

    Quote Originally Posted by giriel View Post
    If you guys think it could be perfected then I am open to suggestions
    But please use this topic for such discussions : http://forum.trackbase.net/threads/7...-rating-method

  9. #29
    Spamming the boards! relic's Avatar
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    Jan 2011
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    Xfire
    tjimboo
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    Deathrowinmates
    great work as always TB...

  10. #30
    See me, I'm great! SergeXE's Avatar
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    Oct 2011
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    I don't know if this has been addressed yet or not, I noticed a little bug for raters that are not in a clan/without clan tags. It doesn't show their skill ranking on their TB page, as you can examine my page for an example. Thanks

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