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  1. #26
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    Oct 2010
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    Quote Originally Posted by harlekin View Post
    The ammount of earned XP does not indicate the ammount of players that like theese settings/mods, as more that theese settings/mods tend to raise the ammount of gained XP.

    Incorrect. I was not all saying based on XP. I was just replying when OP posted above with comment: "(buddies/fav servers)" in his previous post. When any server as more buddies/fav then it means more players like that server.

    TB & SL are atm pretty much the same, at least i dont see much difference. Mods are not equal or same, else they would not exist. How about tracking hl2 mods and put them all in one db and make a ranking afterwards, would that be what it's meant to be?

    TB and SL are pretty much same because both work on XP. If you need different system, feel free to add VSP stats.

    They can always add different rating for different mod, but matter of time, few other lamer again start crying here for, hey that Etpro server is having short spawn times and they have FF off, so please remove that server from rating.


    This is more then simple tracking system as it includes also ranking. I think this thread was just openend to point out that things (settings/mods) are not equal but rated in the same way.

    If you ever read the first post of OP, he clearly said FF OFF servers are lmao. He never mentioned rating differently for different mods. To me it looked like he was just jealous and only playing for rating because on each of his subsequent post, he kept changing his theory.


    Then tell my why you are here if it is not about the ranking?

    I am here to talk with my friends and play with them. I pick server based on settings I like. I could care less if I have 0 rate or 20 rating. Rating doesn't make me rich $$ or neither it gives me fun. I like to play with friends, shoot on there head and win some maps with them using same FT and thats what all about it is.

    My opinion: Don't exclude something from ranking, as everything (well cheats and stuff for sure not) that exists in ET keeps it alive (ain't that the thing what we like?). Just seperate things that are not equal (Mods/Special settings/Server Versions).

    Why not? Then soon, we need to add different rating system for the servers running cvar + md5 scans and streaming to PBBans and also differently for running SLAC.

    I am not sure, where you come from, but everyone knows there are tons of cheat for ET. It doesn't keep it alive but it kills and hence admins use cvar + md5 scans and stream to PBBans and other AC sites.

    If you are that much concerned about stats, just run VSP stats on your server or suggest to the admin where you play on. With VSP stats you can see kills, deaths, etc etc. No matter what you do there will be always players who will whore, since system is based on XP.

    The first post in topic in itself is useless and is having lame argument of FF OFF = LMAO servers. If someone doesn't like FF off, then that doesn't mean each server admin should please him and everyone should run server with FF ON. His next argument of 40 slots and other things was also pathetic. Just don't visit servers with 40 slot and thats being it.

    W:ET is still running good because of different settings, mods, etc. BC2 is all about stats and ranks... Thats why there is no modding in BC2.

    If mojo.et had made topic starting with, is it possible to add different rating system for each mod, then people would had add more suggestions and even topic would be interesting to develop on something. But he started topic with lame reasons that FF OFF servers should be disabled from ranking.

    It would be nice to have different rating for Etpro, Jaymod, NQ, Etpub, etc and on top, differentiate server based on running cheat scans, streaming to AC sites, running SLAC or not, etc. But don't you think, people would just exploit it again, since everything here works on XP?

    Also, we should add one common section, where admins can report cheaters and then TB can disable there rating. Looks like too much work for Paul and his team for fun 'free' game. Might just want to hire full time employees who get paid for working all this hours and keeping an eye on all reported players.

    Best thing would be to code something by which server reports kills and deaths rather then XP and based on that rating should be calculated.

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