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  1. #1
    Spamming the boards! MiLkZz's Avatar
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    Nice post, didn't know that ET calculated your position like that. I suspected something like it though.
    You cleared some things out for me. But, 1/125th of a second is kinda the speeds I am talking about :p.
    Don't think I could reach those, maybe if I really try hard, but never in an ingame situation.

    And I mean with the ingame calculator the sensitivity bar. Best thing here is to keep it as low as possible.
    Think around 1 is best and to use the mouse drivers to calibrate your sensitivity. Or that is atleast what I
    read in different topics. Only thing I am sure of is to NEVER EVER change the 6/11 window sensitivity.

    But yea i know that the things we are talking about now are the absolute details and that they don't matter
    that much. I am just a guy that likes everything perfectly in order up into the details :p. Every tiny bit of
    advantage counts. But this is not something that would keep me out of my sleep. Or I would never blame a
    death to this, that would be ridiculous.

    Thanks again though to clarify, believe it or not, such things interest me .

  2. #2
    Spamming the boards! testforecho's Avatar
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    Quote Originally Posted by MiLkZz View Post
    Thanks again though to clarify, believe it or not, such things interest me .
    Lol I thought my post was boring... :p

    Yes actually an important thing is not to have an ingame sens that is too high, I think anything over 3-4 can make you 'skip pixels', but the actual value depends on your cg_fov and resolution.

    Since ingame degrees = m_yaw * sensi * (pixels on your desktop), and you can't move less than 1 pixel on your desktop (it's an integer), the minimum number of degrees you can turn depends on your sensi (m_yaw should be fixed to 0.022).

    Taking account of your resolution and your cg_fov, you can turn degrees into pixels on your game screen. If your ingame sens is too high you can't 'aim at every pixel'.

    So changing your sens using your mouse drivers (and keeping a somewhat low sensi in the game) is correct. And you are also right when you say that windows sens should be always 6/11.

    Negative acceleration with widescreen monitors is a bit harder to get, if compared with the past when people played 800x600 or similar resolutions, and maybe they didn't even get always 125 fps, so it was much easier for the mouse arrow to touch the edge of the screen.

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