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  1. #11
    Spamming the boards! testforecho's Avatar
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    Quote Originally Posted by sosA View Post
    TBmod sounds awesome. Just imagine a ultimate rating mod on trusted servers where TB decides the server settings so that everyone can rate in a fair and the same way. Server admins controlling whoring, cheaters etc. I think that if this would be done TB will be at his best cause then you can get real competitive jaymod.
    Hmm... sounds like a meaningless clone of etpro official competitions...

    Aside from the fact that they are clearly not making a mod for it, imho only 2 things really make sense in competitions:
    1on1 ladders for frags or objectives (ctf maps, etc.) giving score to players,
    and team-based ladders giving scores to *teams* and not players.
    Anything that gives scores to individual players, while still having teams, is a bit imperfect imho, so having 'official' games with random teams but scoring the individual players makes no sense.

    The only reason I said a mod, is because it would have been simpler to make a mod which gives a different score in the status (not xp), and just using the good old TB engine to read that score the way they read xp by sending a getstatus.
    With a mod, for instance, you can calculate who kills who, and give a higher score if you kill a good player, you can calculate if you shoot from the front or from behind, if you 1on1 or 2vs1, and many many things.

    But since making a mod from scratch would be a pain in the *** it should be based on an existing one and jaymod source is not available, for example.
    And still these are just ot speculations, since they are not making it

  2. #12
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    Would be lovely though, but we don't have resources for it.

  3. #13
    Spamming the boards! Dragonji's Avatar
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    Separate TBMod which would be the only one to rate on? Sounds terrible, it would make ET almost dead IMHO...

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  4. #14
    Spamming the boards! testforecho's Avatar
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    Quote Originally Posted by Paul View Post
    Would be lovely though, but we don't have resources for it.
    Yeah, unless you take a mod which is already bug free, and with source code available, it would take some work and it wouldn't be necessarily better than the actual system... I have some (basic) modding experience and I can't think about what I could add, to make it definitely better than k/d score.

    Maybe a player id to avoid renaming, or an elo-based score similar to etpub's k/d score... getstatus is in the game engine, not in mods, so if you wanna still use it you have to change xp, because that's what getstatus shows. Or implement a totally different thing, which means much more work. All in all it wouldn't be such a big improvement over the system you are already doing. So np

    Quote Originally Posted by Dragon View Post
    Separate TBMod which would be the only one to rate on? Sounds terrible, it would make ET almost dead IMHO...
    Actually everyone got his own idea about what killed/kills/could kill ET, that is yours, mine could be (and probably is) different, everyone likes a different kind of play. I understand what you mean, though, because for you rating probably means killing a lot of noobs in laggy servers full of players, while with a rating mod there would be only few raters there, and no noobs. For someone it could be nicer for others boring. I respect your opinion.

  5. #15
    Chief Paul's Avatar
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    Quote Originally Posted by Dragon View Post
    Separate TBMod which would be the only one to rate on? Sounds terrible, it would make ET almost dead IMHO...
    That will never happen, all mods should be fair and be ratable for sure

  6. #16
    Developer giriel's Avatar
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    Perhaps you guys have noticed but the k/d scores were fucked up.
    Seems like the statistics we get aren't really consistent so I had to remove this fix again, srry guys.
    I'll try to find another way.

  7. #17
    Spamming the boards! testforecho's Avatar
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    Quote Originally Posted by giriel View Post
    Perhaps you guys have noticed but the k/d scores were fucked up.
    Seems like the statistics we get aren't really consistent so I had to remove this fix again, srry guys.
    I'll try to find another way.
    yeah I noticed, but, how come you get all those weird values? Do you get them wrong from the server, or it's the calculation you do after, that screws them up?
    I don't know exactly how you connect, but I guess you should be able to check the gamestate and all the stuff like a regular client, right?

    Are you checking that gamestate is GS_PLAYING (that is, 0) or maybe also GS_INTERMISSION (3)? You could wait some extra seconds after the warmup is over.

    edit:
    Actually the real problem should be xp, since you have xpsave and you need to know how much xp you have at the start. Player stats (k/d) instead, are resetted after every round, if it was only that you could even read them once at the end of the game, since you know how much time every player has played (shown at the end of the round, and it can be read by clients)

    edit2:
    if you don't have a real client (since I don't know the details I can't really help), you have those command strings ("sc0", "sc1") in the stream of data the server sends, there you should have all clients score and also how much time they have played up to then
    Last edited by testforecho; 14-12-2011 at 10:21.

  8. #18
    Spamming the boards! HellfiG's Avatar
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    Quote Originally Posted by giriel View Post
    Perhaps you guys have noticed but the k/d scores were fucked up.
    Seems like the statistics we get aren't really consistent so I had to remove this fix again, srry guys.
    I'll try to find another way.
    I did. More and more maps with several players getting an amount of +200 kills
    Looks cool though...

  9. #19
    Developer giriel's Avatar
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    darn testforecho you just made an awesome point
    I wasn't aware the warmup was given with the gamestate, that makes things a bit easier.

    But it isn't a fix to our problem, we sometimes get wrong values from the servers.
    The current technique just compared 2 consecutive values and saw whether they were increasing or equal.
    If this ain't the case then we know it is a player who rejoined the game and lost his/her stats.
    But somehow the consecutive values aren't always correct

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