Quote Originally Posted by Patriot View Post
afaik ppl usually playing on BiO is also the guys using crossfire.nu, do you think they care for rating?
I know well that they don't. I just used it as an example of a server where making high ppms is supposedly harder, to support my point #2 (see my post)

Quote Originally Posted by Patriot View Post
1. rate the mods individually so lets say etpro servers gets calculated with 1 and jay maybe 0.85, silent 0.92 etc etc
2. rate after serversize 50+ slots server gets a 0.10 reduction in rate a 30+ server gets 0.05 reduction etc etc
3. rate after FF reduce rating if its off
4. rate after xp, but reduce rating with a factor if map is lost

but make it public for all servers.
(all imho, since the right to answer about this is ofc. Paul's)
1. it is a bit hard to know the right factor for different mods, and having separate ratings would require more resources for tb. Same goes for the new rating. Takes resources.
2. That sounds a bit arbitrary, how can you calculate that factor? Then it would be better to change the rating system in such a way that (without factors) playing in big servers can't give you an advantage.
3. not everyone uses artillery, why should one get less points, say, as medic, if ff is on?
4. I think it cannot be done