
Originally Posted by
Jaybird
I really don't understand those rumors. Jaymod has the same model tracking code that ETPro has because Zinx himself gave it to me. I've made numerous changes to the default hitboxes to match what ETPro did, and Mxyzptlk did some incredible work on hitboxes that are the closest ET will ever get to per-poly hit tracing.
I'd argue that Jaymod has the best hitboxes available, and the backwards reconciled hit tracing (antilag) is spot on.
You don't have to take my word for it though. Check the documentation for the hitbox debugging cvars and see for yourself. Just don't do it on a live server or on one with more than 2 or 3 people on it. It's a bandwidth hog.