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  1. #1
    Spamming the boards! Dragonji's Avatar
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    ETXreaL 0.3.0 released!

    The most important part, the list of features:

    ETXreaL
    IMPORTANT: Changed media license for community contributions to "Creative Commons Attribution-ShareAlike 3.0 Unported"
    • Changed required minimum OpenGL version to 3.2 on Windows
    • 20 - 80% faster runtime speed by using better Visual Studio compiler options
    • Replaced VS 2008 and SCons project files by Premake 4.3
    • Changed default binary installation folders to bin/ to avoid conflicts between different architectures
    • Improved r_softShadows quality and speed with irregular shadowmap sampling like in Crysis
    • Implemented Exponential Variance Shadow Mapping to fight the VSM light bleeding problems
    • Optimized tangent space calculations for ET skeletal models (big speed improvement if r_vboVertexSkinning 0)
    • Fixed bugs concerning r_vboDeformVertexes
    • Added more ET specific keywords to the .shader parser
    • Added top-down view for r_showBspNodes
    • Added engine version to the console
    • Updated JPG loader to libjpeg 8c
    • Added Omni-bot 0.81 to default etmain game
    • Defaulted com_maxfps to 125
    • Rewrote HDR tone mapping to use correct RGB <-> XYZ <-> Yxy color space conversions
    • Added GUID system to generate etkeys which are sent as cl_guid
    • Renamed r_dynamicLightCastShadows to r_dynamicLightShadows


    ETXMap
    • Improved ETXMap -map2map -format quake3 using additional support for worldspawn detail brushes
    • Improved ETXMap -map2map -format quake3 to support texture coordinates without GtkRadiant 1.4
    • Improved alternate BSP splitter algorithm for faster map compiles and better rendering speeds
    • Updated JPG loader to libjpeg 8c
    • Changed Unix home dir from .etwolf to .etxreal


    ETMain
    • Added over 1 GB new high resolution textures using diffuse, normal and specular material information
    • Added replacement textures for battery and fueldump by Eonfge
    • Added high quality skyboxes and models by AVOC
    • Added fueldump additions by KeMoN
    • Converted original ET maps to the Doom 3 .map format and added an etx_ prefix to them


    Minimum system requirements:
    CPU: 2 GHz (Intel or compatible)
    System Memory: 512 MB
    Graphics card: Any graphics card that supports Direct3D 10 and OpenGL >= 3.2

    Recommended system requirements:
    CPU: 3 GHz+ (Intel or compatible)
    System Memory: 1024 MB+
    Graphics card: GeForce 8800 GT, Radeon HD4850 or higher.

    More info: http://www.splashdamage.com/forums/s...-ETXreaL-0.3.0

    Clanpage || --------------------------------------------------------------------- || sKy.eSports Clan

  2. #2
    Spamming the boards! [TfL]DeV!L's Avatar
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    fine i will test it


    great work

  3. #3
    Community manager Shagileo's Avatar
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    [SLUT]
    Item covered, thank you for reporting !

  4. #4
    Spamming the boards! Dragonji's Avatar
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    BTW, if you'd like to discover all the XreaL's new features, you should start a local server on etmain or connect to some XreaL server: http://gamestats.darkserver.it/etxreal/servers/

    Clanpage || --------------------------------------------------------------------- || sKy.eSports Clan

  5. #5
    See me, I'm great! carnage's Avatar
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    Will try it out when my new graphix card arrives.

    Just, a 1gb file is not the best thing to have to download through ET, so I'm gonna do it manually.

  6. #6
    Made his way loic0427's Avatar
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    |F&s!|
    I have this Message ....

    R_InitImages: could not load 'gfx/2d/camera/grain.png' :s

  7. #7
    Spamming the boards! mirqli's Avatar
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    =F|A=
    I did a short video to showcase some footage of the gameplay:



    It's unedited so thats how the game looks like.

  8. #8
    See me, I'm great! killfreak's Avatar
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    not working here :/ everty time i launch ETXreal.exe i get the warning: Q_strncpyz: NULL src
    anyone can help with this? graphs looks awesome imo wanna test it out

  9. #9
    See me, I'm great! carnage's Avatar
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    Quote Originally Posted by mirqli View Post
    I did a short video to showcase some footage of the gameplay:



    It's unedited so thats how the game looks like.
    Nice vid.

    I've been wondering if the claims about fps and overall performance increase are actually true. I mean, from the video I can tell they added some eye-candy effects (which I, quite honestly, wouldn't use in a game like ET), but does it also make better use of GPU rendering, or even add multi-threading support? Ofc, since you aren't one of the devs my question is more about your first impression.
    Last edited by carnage; 9-11-2011 at 17:34.

  10. #10
    Spamming the boards! mirqli's Avatar
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    =F|A=
    Well for me the game runs just as smooth as ET, stable 125 fps everywhere, the sparkle effect caused by lights is in my opinion a bit too strong (can be seen on railgun) and it should be reduced, the effect is so strong that it makes some maps ugly. But the textures are a lot better.

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