The most important part, the list of features:
ETXreaL
IMPORTANT: Changed media license for community contributions to "Creative Commons Attribution-ShareAlike 3.0 Unported"
- Changed required minimum OpenGL version to 3.2 on Windows
- 20 - 80% faster runtime speed by using better Visual Studio compiler options
- Replaced VS 2008 and SCons project files by Premake 4.3
- Changed default binary installation folders to bin/ to avoid conflicts between different architectures
- Improved r_softShadows quality and speed with irregular shadowmap sampling like in Crysis
- Implemented Exponential Variance Shadow Mapping to fight the VSM light bleeding problems
- Optimized tangent space calculations for ET skeletal models (big speed improvement if r_vboVertexSkinning 0)
- Fixed bugs concerning r_vboDeformVertexes
- Added more ET specific keywords to the .shader parser
- Added top-down view for r_showBspNodes
- Added engine version to the console
- Updated JPG loader to libjpeg 8c
- Added Omni-bot 0.81 to default etmain game
- Defaulted com_maxfps to 125
- Rewrote HDR tone mapping to use correct RGB <-> XYZ <-> Yxy color space conversions
- Added GUID system to generate etkeys which are sent as cl_guid
- Renamed r_dynamicLightCastShadows to r_dynamicLightShadows
ETXMap
- Improved ETXMap -map2map -format quake3 using additional support for worldspawn detail brushes
- Improved ETXMap -map2map -format quake3 to support texture coordinates without GtkRadiant 1.4
- Improved alternate BSP splitter algorithm for faster map compiles and better rendering speeds
- Updated JPG loader to libjpeg 8c
- Changed Unix home dir from .etwolf to .etxreal
ETMain
- Added over 1 GB new high resolution textures using diffuse, normal and specular material information
- Added replacement textures for battery and fueldump by Eonfge
- Added high quality skyboxes and models by AVOC
- Added fueldump additions by KeMoN
- Converted original ET maps to the Doom 3 .map format and added an etx_ prefix to them
Minimum system requirements:
CPU: 2 GHz (Intel or compatible)
System Memory: 512 MB
Graphics card: Any graphics card that supports Direct3D 10 and OpenGL >= 3.2
Recommended system requirements:
CPU: 3 GHz+ (Intel or compatible)
System Memory: 1024 MB+
Graphics card: GeForce 8800 GT, Radeon HD4850 or higher.
More info: http://www.splashdamage.com/forums/s...-ETXreaL-0.3.0