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  1. #1
    TB Staff daredevil's Avatar
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    Quote Originally Posted by <IoW> BECK View Post
    My concern with this is, if GUIDs are no longer being used, how are good admins supposed to ban cheaters when punkbuster is turned off? Or I'm I just missing something here...
    With !ban and !subnet ban feature. !ban feature is available in all mod's and !subnet ban will be available in silEnT mod starting from beta releases. We will be releasing beta release somewhere today or tomorrow. We might even add some local GUID's for XPsave going forward


    Following new commands for flag '.':
    !subnetban [subnet] (time) (reason)
    !rmsubnetban [subnet ban #]
    !userwl [PBGUID] [add|remove]
    and for flag 'b', the same flag with showbans command
    !subnets

    Subnets can be created for octets 2 and 3. First octet subnet bans (*.*.*.*) are rejected. User, if online, cannot subnet ban himself unless he has whitelisted himself. The last octet is ignored, i.e. if giving full IP, the subnetban is created to the 3rd octet.

    Users can be whitelisted. Using !userwl [8 character guid] add | remove.

    !subnets command will show all active subnet bans

    !userinfo, !userlist and !usersearch commands will output information if the player is whitelisted. For the !userlist and !usersearch, there is a white W in the ban column.
    Current version of silEnT mod also uses Hardware Based Identification and it can also help.

    http://mygamingtalk.com/wiki/index.p...Identification

    Wiki is still under construction, so don't bite me, if some info is missing. You can always report it on tracker.

  2. #2
    Here I am! harlekin's Avatar
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    [!!!]

    Why turn it off?

    should be enough to set pb_sv_guidrelax to 1. Just allow unkw_guid

    Don't like the idea of loosing my loved admin mod.

    pb_sv_plist still works at least for all player that have a guid
    Last edited by harlekin; 5-10-2011 at 23:33.

  3. #3
    TB Staff daredevil's Avatar
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    Quote Originally Posted by |IMG||monk View Post
    /rcon pb_sv_ban bans a connected player reconized by /pb_sv_plist which doenst work any longer. And wondering what its bans (guid or IP ) or both.
    same for command !ban in schrubbot which ban the name or slot from that player with time. There is something like pb_sv_banmask for IP, but to be honest im not sure if that doenst work either.

    Maybe sombody with Etpub experience is able to help you out Beck.

    Regards,
    monk
    pb_sv_ban bans the GUID
    pb_sv_banmask bans the IP and/or subnet and it works perfectly well.

    @ <IOW> Beck
    silEnT Mod 0.4.0 RC1 Released. You can ask your admin, to grab it and use the new added featurs.

    We are planning to add some local mod based GUID in next release for general XP storage. Till then you can use client hardware based identification and subnet ban features.

  4. #4
    TB Staff daredevil's Avatar
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    Quote Originally Posted by harlekin View Post
    should be enough to set pb_sv_guidrelax to 1. Just allow unkw_guid
    Don't like the idea of loosing my loved admin mod.
    pb_sv_plist still works at least for all player that have a guid
    Buddy, it will still kick players with NO GUID.

  5. #5
    Here I am! harlekin's Avatar
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    [!!!]
    Quote Originally Posted by daredevil View Post
    Buddy, it will still kick players with NO GUID.
    You are right, the "solution" for me now is:
    pb_sv_noguidgrace 0
    pb_sv_guidrelax 0

    With that player don't get kicked. Still new players don't get a new key but how many new players et have theese days For all without key we maybe find a different solution.

    Edit:
    Just noticed that client also can't update their clients anymore, so changed settings is only a temp solution.
    Last edited by harlekin; 6-10-2011 at 10:59.

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