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  1. #10
    TB Staff daredevil's Avatar
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    Oct 2010
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    Quote Originally Posted by <IoW> BECK View Post
    My concern with this is, if GUIDs are no longer being used, how are good admins supposed to ban cheaters when punkbuster is turned off? Or I'm I just missing something here...
    With !ban and !subnet ban feature. !ban feature is available in all mod's and !subnet ban will be available in silEnT mod starting from beta releases. We will be releasing beta release somewhere today or tomorrow. We might even add some local GUID's for XPsave going forward


    Following new commands for flag '.':
    !subnetban [subnet] (time) (reason)
    !rmsubnetban [subnet ban #]
    !userwl [PBGUID] [add|remove]
    and for flag 'b', the same flag with showbans command
    !subnets

    Subnets can be created for octets 2 and 3. First octet subnet bans (*.*.*.*) are rejected. User, if online, cannot subnet ban himself unless he has whitelisted himself. The last octet is ignored, i.e. if giving full IP, the subnetban is created to the 3rd octet.

    Users can be whitelisted. Using !userwl [8 character guid] add | remove.

    !subnets command will show all active subnet bans

    !userinfo, !userlist and !usersearch commands will output information if the player is whitelisted. For the !userlist and !usersearch, there is a white W in the ban column.
    Current version of silEnT mod also uses Hardware Based Identification and it can also help.

    http://mygamingtalk.com/wiki/index.p...Identification

    Wiki is still under construction, so don't bite me, if some info is missing. You can always report it on tracker.

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