should be enough to set pb_sv_guidrelax to 1. Just allow unkw_guid
Don't like the idea of loosing my loved admin mod.
pb_sv_plist still works at least for all player that have a guid
should be enough to set pb_sv_guidrelax to 1. Just allow unkw_guid
Don't like the idea of loosing my loved admin mod.
pb_sv_plist still works at least for all player that have a guid
Last edited by harlekin; 5-10-2011 at 23:33.
pb_sv_ban bans the GUID
pb_sv_banmask bans the IP and/or subnet and it works perfectly well.
@ <IOW> Beck
silEnT Mod 0.4.0 RC1 Released. You can ask your admin, to grab it and use the new added featurs.
We are planning to add some local mod based GUID in next release for general XP storage. Till then you can use client hardware based identification and subnet ban features.
Ok, but aren't IP bans done with RCON - pb_sv_ban. Is there another way? My server is ETPUB, so we use GUID for XPSAVE and shrubbet stuff, is that stuff going to go away because of this?
pb_sv_ban = RCON based, yes.
!subnetban = silEnT Mod feature. We had added support for it couple of weeks back for NON PB servers but since there is NO PB at all, now, it will come handy
If your server is ETPub, you can easily convert it to silEnT without loosing XP or admin. You can use the conversion tool.
http://mygamingtalk.com/forums/files...or-silent-mod/
Note: IIRC, in ETPub if you ban someone without GUID, it will ban all players. So be careful.
Clanpage || --------------------------------------------------------------------- || sKy.eSports Clan
Wonderful - we're signed up for silent beta anyway, I think. We've been testing it out for a few weeks and love it. Thanks for the info!
Make sure you are in this list RC candidate will be released today or tomorrow and you can download it from our download section if you are in Beta Tester group.