Quote Originally Posted by testforecho View Post
I will summarize the recent posts 4 you...
the score will be probably made of:
- light weapons score (that's the one we are talking about now)
- xp that can't be gained by whoring (battle sense, engineer) + heavy weapons kills * 3xp each + revives * 4xp each (no medi packs, ammo or uniforms)

I don't know if this is confirmed, but probably points will be compared with players *on the same team* so stacking won't count anymore.

About team play, I know that it is important but we are reading stats here, tell me how can you tell if someone is good in teamplay by looking at stats, if he/she doesn't play in a scrim team. Giving packs at spawn is team play? Let's face it, many players (probably me included) don't know how to really play their classes (take field ops for example, all wasting arty, medics reviving people who were about to selfkill without looking at the spawntime, etc. etc.).
I know what you mean, but we both know that a system which is totally frag-based would be the death of ET (at least from a public server POV). Would you enjoy playing in a team full of medics that will never even bother reviving their teammates? There's already enough free-for-all style rambos out there and we don't need any more of them in this game. I also like people who give me ammo when I don't have any, but I understand very well that the whoring issue makes it impossible to count that for the rating (wish it could be limited, at least).

What I mean is that this new system shouldn't push people to the point that they will not care about anybody or anything, except their frags. Therefore, I think a minimum of teamplay should be taken into account and no, this isn't to defend myself or anything, as I think there surely is plenty of better teamplayers than me out there.

Anyway, speaking of engineer XP. Don't you think that could be used for whoring too (the second part of this is a perfect example)? Isn't there a way to limit the counting of class XP per minute? Because it would be needed for engineer.

And lastly, I think arty should count as a heavy weapon. Airstrikes involve sense of timing and positioning, while anybody could kill with arty (it only takes a little bit of luck).