I understand your concerns completely
But those are indeed taken into consideration.
We are going to compare the stats on a per team basis and we keep on using battle sence and engineering xp.

Good suggestion again echo.
I like to play with such things to find some potential improvements
If you look at this image : left side is yours, right side is me changing the variables.
To make kills less dominating, because hits and headshots should get a descent amount of importance.


So this ain't making my job any easier
Are you going to keep the best idea's for last ?