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  1. #1
    See me, I'm great! carnage's Avatar
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    Quote Originally Posted by giriel View Post
    Ok I have ran some tests and actually got the values that I expected.
    If you are interested I can show you the graphs

    So indeed your formula rises exponentially, that is because if you work a bit with that formula:
    heads + (kills+deaths)*(kills/deaths) you get this :
    heads + (killsē/deaths + kills)
    That square is annoying so I removed it.
    As a result I get : heads + (kills/deaths + kills)
    And this does give me nice results and it doesn't have the problem of going negative(which is risky).
    Perhaps not fully as you had intended but now we have no problems with mathematical behavior.

    now we have to make some changes to the database and I'll start implementing this.
    Wait, so this new system is going to be mainly headshot-based? Not that I can complain (my hs:kill-rate is ~2.5:1 on Jay/ETpub ), but I am just wondering. Looks cool.

    Aand, btw, I hope you implement this as soon as possible. gj
    Last edited by carnage; 29-10-2011 at 13:38.

  2. #2
    Spamming the boards! testforecho's Avatar
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    Oct 2011
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    Quote Originally Posted by giriel View Post
    Ok I have ran some tests and actually got the values that I expected.
    If you are interested I can show you the graphs
    Why not, if that is not a problem it could be interesting

    Quote Originally Posted by carnage View Post
    Wait, so this new system is going to be mainly headshot-based? Not that I can complain (my hs:kill-rate is ~2.5:1 on Jay/ETpub ), but I am just wondering.
    Well, one negative thing we can say about headshots is that with some weapons it's harder to get them (engi rifle) but generally raters don't play that class.
    And also one could say that hits are important too.

    But imho that formula looks good, as it gives you points for 3 things:
    1. kills - you have to make many kills (this is the same as the old system)
    2. headshots - you need to aim well, plus you don't get many heads if you just fragsteal, which is good. Adding hits too would be cool, but unluckily with adre bodyshots make half damage, I think headshots are the best thing if you want similar results in different servers (adre on/off, fast shooting on or off)
    And also, the old xp system gave 5xp for a kill with hs (in some servers) which means hs counted even before.
    3. kills/deaths - (maybe kills/(deaths+1), to avoid divisions by 0?) counts kills again, so they weight more than hs, but this time you also need to avoid dying too much.

    All in all I think this can't be improved easily with the stats we have (and given that damage cannot be used), plus if you read the previous posts this would be only the 'light weapons' score, to this you add battle sense XP and other things.

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