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  1. #11
    Spamming the boards! Scarhand's Avatar
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    Feb 2011
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    -=PDP=-
    ((Damage_Given / Time_Played) * (Hits / Shots)) + ((Damage_Given / Time_Played) * (Headshots / Hits)) - (Damage_Received / Hits)

    Headshot ratio and accuracy must not be divided by time played, or if two players have equal aim, the one who played longer would get less rating. Because of this, frag rating will not be given in points and ppm. Damage_Given needs to be divided by time played, and a single rating is issued for that session, which will then be compared with your rating and other players ratings and session ratings.

    I don't see any easy way to fix divide by 0s without throwing off accuracy of the rate, without conditional statements. Conditional statements should be possible though. (If hits = 0, then...)

    Giriel's first stat example with this formula, low hs, damage, and acc for play time used for calculation:
    Damage Given : 3005
    Damage Received : 1657
    Head Shots : 9
    Hits : 81
    Shots : 349
    Time Played : will use 30 min on these because unknown, though probably much lower with this sample
    ((3005 / 30) * (81 / 349)) + ((3005 / 30) * (9 / 81)) - (1657 / 81)
    23.247851 + 11.1296296 - 20.4567901
    13.9206905
    13.92

    Stats example 2, smg with low damage and more received than given:
    Damage Given : 7564
    Damage Received : 10004
    Head Shots : 34
    Hits : 312
    Shots : 1439
    ((7564 / 30) * (312 / 1439)) + ((7564 / 30) * (34 / 312)) - (10004 / 312)
    54.666852 + 27.4760684 - 32.0641026
    50.0788178
    50.08

    Example 3, panzer yielding relatively very high damage:
    Damage given : 20334
    Damage received : 12394
    Head Shots : 16
    Hits : 256
    Shots : 740
    ((20334 / 30) * (256 / 740)) + ((20334 / 30) * (16 / 256)) - (12394 / 256)
    234.482162 + 42.3625 - 48.4140625
    228.430599
    228.43

    Example 4, mortar, high damage but did worse than panzer, but almost no damage received:
    Damage given : 16742
    Damage received : 702
    Head Shots : 5
    Hits : 140
    Shots : 275
    ((16742 / 30) * (140 / 275)) + ((16742 / 30) * (5 / 140)) - (702 / 140)
    284.106667 + 19.9309524 - 5.01428571
    299.02

    Obviously the heavy weapons did much better, but smg is more skill dependent, and I would like to try this out with my own stats some time. I don't think it is overly powered to the high-damage heavy weapons, I think it is just the sampling, and uknown times.

    Anyone else have thoughts on the formula?

    Edit: Played The last 9.73 minutes of Oilraid to get some stats really quick, even though there was very few players playing on the server and the session was short, but I wanted to get a realistic calculation from an accurate play-length:

    Code:
    >>> Map: oilraid
    
    Overall stats for: -=PDP=-Scarhand (0 Rounds)
    
    Weapon     Acrcy Hits/Atts Kills Deaths Headshots
    -------------------------------------------------
    Knife    :   0.0    0/6        0      0         0
    MP-40    :  35.0   21/60       4      1         5
    Thompson :  30.7  107/348     20      4        34
    Dynamite : 100.0    1/1        1      0
    K43 Rifle:                     0      1         0
    Foot Kick: 100.0    1/1        1      0
    
    Damage Given: 3679    Team Damage: 0
    Damage Recvd: 1627
    Damage Given : 3679
    Damage Received : 1627
    Head Shots : 39
    Hits : 130
    Shots : 414
    ((3679 / 9.73) * (130 / 414)) + ((3679 / 9.73) * (39 / 130)) - (1627 / 130)
    118.729861 + 113.432682 - 12.5153846
    219.647159
    219.65
    Last edited by Scarhand; 13-08-2011 at 21:14. Reason: More Stats


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