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  1. #11
    Spamming the boards! Scarhand's Avatar
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    Feb 2011
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    Quote Originally Posted by giriel View Post
    We want players to make as much damage as possible without losing their accuracy, as such trying to minimize the camping.
    PHP Code:
    (Damage Given) / (Shots Hits
    Headshots should also be rewarded, that's the tricky part:

    PHP Code:
    + (Damage Given Headshots) / (Shots Headshots
    -> I took Shots instead of Hits because otherwise I think this will have to big of an impact upon the formula.
    I see where you are going with this, but rather than divide by how often you miss, I multiplied by how many times you hit. Either works. However, I wanted to combine your headshot percentage and accuracy into a single component, your "aim component" as it is solely dependent on your aim. I see you are not wanting to treat headshot percentage the same as accuracy, and I have thought about this; heavy weapons users will not get accuracy bonuses at all if I multiply those values together, and they are entitled to the accuracy bonus. I am really considering your approach to this.

    I don't entirely agree with your approach to headshots, however. By multiplying damage by the number of headshots rather than the headshot percentage, you are favoring longer play times. People who play longer may have only 1 headshot per kill, and have 70 headshots over the map, while a person who joined recently may have 2 headshots per kill, but only get 40 headshots total, getting less headshot bonus (Less Damage * Less Headshots) even though he is better at getting them. Shots - Headshots is headshot ratio and accuracy combined, and because accuracy is already accounted for, this should be changed. I guess this was just your attempt at soving problems of 0% accuracy glitching the rate.

    Quote Originally Posted by giriel View Post
    Punishing them for being hit, but minimizing this if they themselves hit a lot of other players :
    PHP Code:
    - (Damage received Hits
    I REALLY like this idea. I was trying to think of how to do this and this is a good way to not penalize aggressive players too much.

    Quote Originally Posted by giriel View Post
    Total :

    PHP Code:
    {(Damage Given) / (Shots Hits)} + {(Damage Given Headshots) / (Shots Headshots) } - {Damage Received Hits
    About the remarks you made:

    -> We could make it so that if someone hasn't done a single shot they will not be rated using this new method.
    -> About the headshots and damage received, that is fixed in my suggestion but perhaps doesn't satisfy you just yet .
    I may be changing mine again, but I am trying to think of the proper solution to combining the "aim factor" to the damage given. When multiplied, it favors longer play time. If static aim factor, then a value must be determined for it and it would not hold its rate value compared to damage given. Your suggestions may be very helpful in this part Giriel, you have some good ideas. I'll edit this post and add my latest formula after I think about it more. Edit: Actually Giriel, you are close to having it right, I'm going to change a few things, but it will be based off of what you have.
    Last edited by Scarhand; 12-08-2011 at 18:31.


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