I like your experiments and thought about some changes:
We want players to make as much damage as possible without losing their accuracy, as such trying to minimize the camping.
Punishing them for being hit, but minimizing this if they themselves hit a lot of other players :PHP Code:(Damage Given) / (Shots - Hits)
Headshots should also be rewarded, that's the tricky part:PHP Code:- (Damage received / Hits)
-> I took Shots instead of Hits because otherwise I think this will have to big of an impact upon the formula.PHP Code:+ (Damage Given * Headshots) / (Shots - Headshots)
Total :
About the remarks you made:PHP Code:{(Damage Given) / (Shots - Hits)} + {(Damage Given * Headshots) / (Shots - Headshots) } - {Damage Received / Hits}
-> We could make it so that if someone hasn't done a single shot they will not be rated using this new method.
-> About the headshots and damage received, that is fixed in my suggestion but perhaps doesn't satisfy you just yet.




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