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  1. #1
    Spamming the boards! Dragonji's Avatar
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    Quote Originally Posted by Shownie View Post
    The only thing which should be calculated to the player rating is the xp gain for kills!

    Really, how skilled can you say you are when you build/heal/or supply. The skill factor should only count the xp gain for killing others, or the xp gain when hitting an enemy (jaymod has feature which gives you xp for hits).

    I can't really understand those people going around and think they are skilled when they steal a uniform, or building the command post. Yes, it might be skills to revive the whole team if so is the case. But really, the rate factor should only include the K/D or the XP per KILLS!
    Please tell me, where is it written that rating = skill?

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  2. #2
    TB Staff Shownie's Avatar
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    Quote Originally Posted by Dragon View Post
    Please tell me, where is it written that rating = skill?
    Please tell me where I wrote that rating equals skill?

    It is quite obvious that most kids (yes I say kids) thinks they are skilled because they are in top 10. I don't know what you think of it, but that is what I know! I ain't saying everyone does have that thinking, but many does.

    Never mind.. So according to you, what does rate show now? And even better, WHAT SHOULD IT SHOW?!
    Cheers, Shownie

  3. #3
    Spamming the boards! Le_Furet's Avatar
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    Thumbs up

    Best is a complete and balanced calcul.


    Components (+ : bonus ; - : malus) :

    + Kills x0,7
    + [(Hits x2) / Average players in the session]
    + 20% of headshots
    + 10% of Medic XP + Engineer XP + Field ops XP
    + 35% of Light weapons XP
    + 15% of Battlesens XP
    + 5% of damage given
    - [(Deaths / 4) + (Damages received / 20

    TOTAL Rounded to the superior whole (sry for translate)



    Example (random good round) :

    150 kills x 0,7 = 105
    [(500 x2) hits / 40 Average players in the session] = 25
    15% of 250 headshots = 37,5
    10% of 600 = 60
    35% of 300 = 105
    20% of 40 = 8
    0,2% of 20 000 = 40
    [(40 deaths / 4) + (8 000 damages received / 500)] = (10 + 16) = 26

    TOTAL = 354,5, rounded : 355.
    Last edited by Le_Furet; 11-08-2011 at 01:05.

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