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  1. #21
    Spamming the boards! testforecho's Avatar
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    Oct 2011
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    Quote Originally Posted by giriel View Post
    I have looked at the possibilities and forgot that we cannot give a factor for every weapon since all light weapons are saved together.
    So that's not possible, I will try to gather some stats that you could work with.
    (seems that at the moment also the heavy weapon kills are added, forgot about that as well.)
    No big deal, then just take 18hp and 50 for headshots. Actually 18*3 = 54, lets take a hs = 3 bodyshots to account for the extra difficulty, and take care of adren and rifle too?
    so: hits + hs*2
    will count hs 3 times

    A kill should give about 5points (damage included) for continuity with the old system, and battle sense weakened to about 2.5 points at most (half a kill, this is my view of course. You got a kill? Already rewarded, why should you be rewarded again? For waiting?)

    that would make (in bold the changes from the old one you sent):
    (((headshots*2 + hits) / 8) + kills) * 2.5 // roughly 5 points per kill
    + kills heavy weapons * 3
    + revives * 4
    + engineering xp
    + battle sense xp * 0.3 // maybe 0.25

    p.s.
    confirmed 45 seconds on jaymod 2.2.0, just checked
    Last edited by testforecho; 27-01-2012 at 12:14.

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