First of all, thanks for reading my (long) posts.
With deltas I just meant the difference in score between one sample taken and another, I don't know if you need a score per minute or not, but I wasn't much clear, you can just sum everything into a single score, I made it overcomplicated because I was sort of thinking out loud.
About hs ratios and accuracy, I think that giving scores for frags already takes into account aiming skills, after all you need accuracy to get kills with light weapons, I don't know if it's useful to give an extra bonus for that. And accuracy is lower in fast shooting servers, so those players would be penalized.
I was thinking more about giving a little penalty for 'frag stealing', but for fragstealing you need to know damage per kill (to see if they kill people with few hp or full hp), and damage is not ok in jaymod, plus if you calculate damage from hits and hs, you should take adrenaline into account, and again that would be a difference between servers.
Since penalizing frag stealing is the same as giving a bonus for having a high damage per kill, and headshots are damage, and not affected by adrenaline, after all giving a bonus for headshots doesn't sound so bad.
If you want to take hs into account as an 'aim quality' bonus, and make it similar to the old XP system, you could just give 3 points per kill, and 1 point per hs, so someone giving 2hs per kill would get 5 points per frag.
Anyway, my general idea was converting all infos you have from weapon stats into a sort of XP value, add it to those XP scores which cannot be altered by whoring (battle sense, etc.), and with this total score doing the usual ppm, this way players would be more or less familiar with the way scores work.




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