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  1. #11
    Spamming the boards! Scarhand's Avatar
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    Feb 2011
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    Rating is the attempted calculated numerical equivalent to skill, is it not? Skill in ET is more than just aim. Skill is being able to accomplish something the best. More than just aim, it takes tactics, and it takes a wholistic view, building a mental model of what is happening at all times, and changing tactics, strategies, classes, and targets accordingly. ET is not a fragging game, it is a team-oriented objective-based game. For those who are saying that rating should be more/only frag based, then it becomes less descriptive of skill. Fragger only system discourages teamplay and may negatively impact this objective based game as a whole.
    However, there is a reason that people say it should be more frag based. Some people take pride in fragging ability, and want to know it and compare it to other players. There is not really any current system for fragging ability being tracked, and it would greatly help trackbase become a preferred tracker system.

    My suggestion is this:
    Paul stated in the opening post, the two systems will run at the same time. This means that you can have XP-based (frags and class based operations), and also have a frag only based rating, which will most likely satisfy 99% of the people here. Contemplating it for a good long time only furthers my support for this dual rating system.

    For the XP-based system, I think it is fine as the current tracker settings go. No need to demote certain classes. The system feels balanced class-wise, and while others may say its not, they will vary in which is unbalanced and may base it off of their play style. System is fine as is I think. Abnormal XP gains (large, and large relative to player) should be logged I think though, but not limited.

    As for the frag based system:
    #kills + ((HS / Damage Given) * x) - (damage recieved / x) ---- Strike that, read my new formula in my edit below, this one is terrible. ----
    x is any static number used to balance the value with other values. Basically kills value, + hs ratio value, minus a small portion of damage received. Damage received should not be too hurtful though, a negative rating should be rare.
    Haven't put much thought into it yet, just made it off the top of my head in a few seconds, so feel free to bash this quick calculation, or improve it.
    Edit: Ahh, forgot to include accuracy. Maybe I'll work on this formula sometime and come up with something decent. Oh, and maybe team damage is doubled and then deducted from your damage.

    ---

    Edit 2: Still haven't gotten much time to think about the fragging formula, but these are my new ideas:

    Damage As Basis
    Someone gets a couple headshots on someone, and someone steals the kill with a single bullet to the back. Does that make them skilled? No. Damage, is the real measure of frag power, not kills.

    Dodging and avoiding damage also takes skill. Striking teamates is extremely sloppy and reckless and is the opposite of skillful.

    However, it is more than just doing high damage. The speed and efficiency of the kill must also be considered, meaning high acc and headshots also makes you much more skilled.
    However, this efficiency also leads to more kills (more damage) and less damage received, and is already partially considered through damage.
    But if you shoot someone in the back from a distance with all body shots and kill them before the shoot you, you get about just as much credit as multiple headies in the back of the head from a distance, because you do their HP bar in damage either way and get no damage received if they don't shoot back, so it needs to be considered still in this scenario, but in most cases it also leads to more rating through more damage, because it leads to dying less, and more ammo in clip to continue damaging.

    Until I get time for additional thought into this, I give this:

    (Damage_Given + (Damage_Given * (HS / Hits) * (Hits / Shots)) - ((.5 * Damage_Recieved) + (2 * Team_Damage))

    ---

    A dual system would work great, so fraggers can point out their rating with each other and xp gainers can be the envy of scrim teams worldwide. Two types of ratings has no downside other than having to track both.
    Last edited by Scarhand; 10-08-2011 at 23:48. Reason: Frag Rating Formula Thoughts


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