Well the idea sounds great it truly does, but it will aggravate even more the difference between the host clan that doesn't rate and the high skilled raters that come there to play. It has, and it is, been a problem for years that "fraggers" don't heal but save the bar for them self, let it be adrenaline or just to able to heal them self. This creates the dislike between the server admins and the raters, which has included many times for bans, kicks, gibs you name it. For now there has been at least for small reason for these so called "fraggers" to heal now and then, but if you cut, for instance, like le_furet suggested 10% no fragger would bother to trow a single med pack if they are rating. The original idea about the limit of med pack xp you can get per minute would be much better. It only leaves the question what is the right limit that it should be, 10, 20? I have no idea to be honest.

Another thing how to limit cov ops whoring since currently it is clearly the most efficient method to get high rate (like 24) in just a matter of days, look for ETc|Dra|G|on for instance. Would the right limit be 2 or 3 suits per minute? Even so it would leave the problem that it still allows it in a small scale people would just count when they can take a new one.So question is how to limit it in a right way? After all are we going to the discussion that these changes will make it so that one can only rate efficiently by using one class, medic.

Well these are just couple points that came to my mind at the start