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  1. #1
    Developer giriel's Avatar
    Join Date
    Oct 2010
    Replies
    233
    Country
    Belgium
    Xfire
    giriel
    Clan
    -TB#
    Ah pff forget my post
    When doing that formula you don't get enough rewards for high amount of kills.
    And the difference between low and high ratio gets cancelled by the amount of headshots.

    So I am back at the first formula you suggested.
    Some things I was thinking about:
    - if the kills/deaths/headshot formula go negative round it to 0.
    - set in a penalty of -1 for deaths by heavy weapons.
    - round the total to zero again if necessarily.
    -> What about covert ops? Was thinking about giving half the covert ops xp to make sure whoring with this is useless.

  2. #2
    Spamming the boards! testforecho's Avatar
    Join Date
    Oct 2011
    Replies
    103
    Quote Originally Posted by giriel View Post
    Ah pff forget my post
    hehe, I answered too soon as well I later noticed that k/d is a very small number and doesn't influence the final result much, I was trying it by parsing with a script some /statsall I did. Now I was playing around with the formula a bit, in such a way that it won't give results too much different than 5*kills.

    For -1 heavy weapons I'd say no, being killed by arty can be bad tactics (running into arty) but if there is much spam I don't think we should penalize players for it, sometimes it's random, not to mention mortar kills.
    For the covert ops, if you think people won't abuse it... you want to reward them for mines spotting, or?

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