-
Developer
Ah pff forget my post 
When doing that formula you don't get enough rewards for high amount of kills.
And the difference between low and high ratio gets cancelled by the amount of headshots.
So I am back at the first formula you suggested.
Some things I was thinking about:
- if the kills/deaths/headshot formula go negative round it to 0.
- set in a penalty of -1 for deaths by heavy weapons.
- round the total to zero again if necessarily.
-> What about covert ops? Was thinking about giving half the covert ops xp to make sure whoring with this is useless.
-
Spamming the boards!
Donator

Originally Posted by
giriel
Ah pff forget my post

hehe, I answered too soon as well
I later noticed that k/d is a very small number and doesn't influence the final result much, I was trying it by parsing with a script some /statsall I did. Now I was playing around with the formula a bit, in such a way that it won't give results too much different than 5*kills.
For -1 heavy weapons I'd say no, being killed by arty can be bad tactics (running into arty) but if there is much spam I don't think we should penalize players for it, sometimes it's random, not to mention mortar kills.
For the covert ops, if you think people won't abuse it... you want to reward them for mines spotting, or?
Posting Permissions