people who make more hs = skill![]()
people who make more hs = skill![]()
obvious, but if you read my post I was more concerned with the fact that these players would have a bigger advantage on adre servers if compared with standard servers, and everyone would rate there
I was talking more about the unbalance between adren/non adren servers
edit:
btw, who kills the enemy has skill, aka giving damage, if someone makes lots of hs but has 20 accuracy he sux.
@scarhand:
never heard of adren without health effect, what do you mean? It has always reduced damage, unless you are talking about some mod I don't know
Forgot about adren not being in the list -_-
We're working on that team based part but haven't yet found the perfect solution just yet.
It's a very delicate matter.

This may fall under the same answer as for dren servers, but I was wondering if there is any consideration for FF servers, obviously those who play on FF servers hav to be more cautious than the free for all that occurs on servers with FF turned off!! Not a major concern, just a thought
Jem![]()
Can you make an update in the first post about where we are standing right now with the new formula?
Because reading all these posts gets confusing. And I want to know which formula is used right now.
couldnt find it reading quickly through 14 pages, but is there a way to calculate in the rating who you killed (as it was in the old etpub ratingsystem) like if you kill a person with a higher rate then you you get extra rate and if you kill one with lower rate it's like it is now.
This is the code that's currently being used in the new system to calculate xp:
There are plans to perhaps handle each weapon separately but that's not done yet.PHP Code:double newXP = 0;
newXP += (((player.maxHits + player.maxHeadshots*2) / 8.0) + player.maxKills) * 2.5; // the light weapons part
newXP += (player.maxKills_h * 3); // Heavy weapons
newXP += (player.maxRevives * 4); // Revives
newXP += player.newDifXP; // EngineeringXP + Battle Sence