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  1. #1
    Developer giriel's Avatar
    Join Date
    Oct 2010
    Replies
    233
    Country
    Belgium
    Xfire
    giriel
    Clan
    -TB#
    Well I am biased in that matter since I find adrenaline a nuisance.
    So I would like to "punish" it's usage by for example multiplying that factor 8 with (#adren shots / (playtime*0.5)) because then you surely are abusing that, playtime in minutes then. (a minimum of 1 is required, don't want to go below 8).
    As such you still can use adrenaline without a problem, only not too often.

  2. #2
    Spamming the boards! testforecho's Avatar
    Join Date
    Oct 2011
    Replies
    103
    Quote Originally Posted by giriel View Post
    Well I am biased in that matter since I find adrenaline a nuisance.
    So I would like to "punish" it's usage by for example multiplying that factor 8 with (#adren shots / (playtime*0.5)) because then you surely are abusing that, playtime in minutes then. (a minimum of 1 is required, don't want to go below 8).
    As such you still can use adrenaline without a problem, only not too often.
    hehe, didn't know you can count adren shots, but take into account that in some servers with fast charge almost all fights are with adrenaline, so it's more a feature than an advantage there.

    It's obvious that a player who gives more hs has an advantage with adren. Since all bodyshots make half the damage, who gives more hs makes damage proportionally faster (in comparison with the average players) in servers with adre on, than in servers with adre off

    And he can also kill more easily, since if you give damage faster, well, you finish your enemy faster. So removing damage, to leave only kills, won't make a change either, adren servers would still give an advantage to people who make more hs

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