Also forgot to mention, damage is reduced with distance, as well as hs damage to bs damage being drastically reduced:
Code:
Range Bodyshot Headshot (w/ helmet) Headshot (w/o helmet)
Close 18 40 50
Medium 9-18 10-40 10-50
Far 9 10 10
MP40 for example. But if you really are using damages for the formula like the one testforecho just posted, it shouldn't be an issue.
Battle sense rules are as follows (if testforecho is right about the timing thing):
2 XP if you inflict damage on enemies within 45 seconds
5 XP if you inflict and receive damage within 45 seconds
8 XP if you kill and receive damage within 45 seconds
Obviously the 8xp is most likely, but you have to consider that you will sometimes receive less and not always see action. You have to consider that surviving does take skill, but the punishment is already given (actually depending on the maps spawntimes and locations). But say we use 8 every time, because we don't know how it turns out always, that is 40 possible xp gains for a 30min map, 8*40 is 320 per map. Say someone got all body shots the whole map, that takes about 8 per kill. If using hits to calculate, that battle sense gain is equal to about 40 kills! Far too much. It does need to be reduced.