I understand your concerns completely
But those are indeed taken into consideration.
We are going to compare the stats on a per team basis and we keep on using battle sence and engineering xp.
Good suggestion again echo.
I like to play with such things to find some potential improvements
If you look at this image : left side is yours, right side is me changing the variables.
To make kills less dominating, because hits and headshots should get a descent amount of importance.
So this ain't making my job any easier
Are you going to keep the best idea's for last ?![]()
Hmm seems my posts take too long to write
Arty is already in heavy weapons.
There is battle sence and engineering xp for teamplay, and perhaps we could limit them but to what?
Syringe revives for the revive part.
Last edited by giriel; 29-10-2011 at 18:02.
I highly doubt that a new rating system will affect the gameplay on servers in any way. First of all I think it's like 1/3 of jaymod players that are aware of this site and the rating system, rest are just playing for fun and don't know about things like whoring and rating.
Talking about helping your team, teamplay on jaymod sucks nowadays anyway and has always sucked, it's like 1/10 chance that you will get revived on jaymod, I personally just tapout instantly when I get killed on jaymod because it'll take more time from someone to revive you than run from the spawn to the same exact place. I don't know if it's because people don't care about their team or do they just suck too hard to revive. I personally do revive my teammates on jaymod when it's needed (depends on the respawn time and the situation) and I have played for rating, I know how the system works and it doesn't make me a rambo medic who doesn't revive anyone. Rambo medics will always exist no matter if there is a k/d based rating system or no rating system at all, people enjoy playing for themselves, trying to frag the whole team alone and get called pro, hacker and stuff.
In my opinion this new rating system could only enhance the teamplay on public servers. I mean it's useless to whore then and people will help with the obj a lot more than by just standing in the spawn handing out ammos even when they're just running around killing, they are atleast doing something then.
In my opinion it's funny when people on jaymod are raging at their team trying to get them help with the obj and there is like 2 guys on a 30 man team who agree with playing for the obj. I personally don't see any point in playing for obj on jaymod, ETPro is for competitive gaming and jaymod for fun and a new rating system won't change this. Just go to ETPro if you like to play for obj seriously as a team, you can't rambo there...
wow sounds great , great work to all who were part of this ! i dont really care about rating anymore , but i am going to try the new tracker for sure ! do whatever you guys think its best , i just came here to say thanks to you guys for doing such great work
Time isn't wasted, if you gettin wasted
Nice giriel and testforecho.![]()
hello i think i found some bug
http://et.trackbase.net/index.php?mo...o&idx=30462709
Kills death
1597 840
i believe error is very good player but this is kinda impossible![]()
That is already an old session.
The problem is already resolved.![]()
cool stuff finaly we waited since 2006 this k/d @
now we can see who is good in shootin and whos is good in throwing packs loloolo
K/D rating system sounds good, but as somebody already mentioned, friends can just go to a empty server and let the other guy just raise his K/D. I'm a little worried about that :/
Maybe you can set up some kind of limit like min. 5 vs 5 to get K/D?
Last edited by Onni:]; 11-11-2011 at 08:21.