total_tankrace_beta3.jpgtotal_tankrace_beta3_cc.jpg


Basic Information

Author : Kent "Loffy" Lofgren, Sweden Email address : loffyswe@yahoo.se

Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : total_tankrace_beta3
Filename : total_tankrace_beta3.pk3
Release date : Autumn/winter 2005


Program : SD Radiant 1.4.0

Compile time : 1 hours.
Compile machine : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb.


Installation


Place the total_tankrace_beta3.pk3 in your etmain folder, select it from the Host Game-menu, or bring down the console and type: /map total_tankrace_beta3 (not total_tankrace_beta3.pk3 or total_tankrace_beta3.map, just total_tankrace_beta3) and hit ENTER.


Description

This map has identical bases, tanks, trucks and gold-boxes for Axis and Allies. It is a mirrored map. The objective for both teams is to dynamite the tank garage, steal the tank, drive it to through two steel gates, reach the bank, park the tank, and get access to the bank. The tank will blast the bank door, but it is also possible to gain access to the gold by dynamiting a bank-door. This door is re-buildable. The main objective is to steal two boxes of gold (while stopping the enemy from doing the same). Both boxes must be carried to the team's truck, and the truck must be driven to victory.


Each team will receive 1 point for the following (in any order): - tank through first steel gate
- tank through second steel gate
- first gold box is secured on truck
- second gold box is secured on truck
- truck passes first truck-barrier
- truck passes second truck-barrier
- truck reaches its goal (a tunnel).


All in all, 7 points. There are score-boards all over the map so you can keep track of who is in the lead at any given time.


To win, a team must:

a) drive truck (with both gold boxes) to its goal (the tunnel), or b) be in the lead when the timelimit is reached. Timelimit: 30 minutes.

In other words, if the score is Axis 4 - Alies 2 when the game is over, Axis will win.


Note

- If the score is tied (0-0, 1-1, 2-2 et cetera), when the game is over, it will be a draw.
You do not need 7 points to win: All it takes, is driving the truck to its goal.

Special thanks:

Map made by me alone (Loffy) based on an original design by P4nth3r and after discussions with other mappers at www.splashdamage.com/forums (SD), for example WeeBull. I also want to thank server admins around the globe who constantly support and host custom maps, and all others who have given their input to me. // Loffy

Improvements since last version (beta 2):

- improved frames-per-second.
- improving visual design, more ww2 feeling. - more spawn-boxes (so players do not spawn inside each other). - made map bigger.
- moved first spawns to the right/left, i.e. away from each other. - improved voice commands (e.g. "Repaired the tank!"). - moved construction boxes closer to the objects that are built. - put more space between barriers and the next point (wall/gate). - put a score board near the bank.
- made it impossible to reach gold until the tank has been escorted to the bank.

https://hoj-clan.fr/Maps%20+Waypoint...0waypoints.rar