release date: not yet (testing stage)
editor: NETradiant 1.5.0, Netradiant Custom 1.5.0n
tools used: Photoshop 2020, Audacity, Presonus Studio One, Notepad++
Blender, Ultimate Unwrap 3D, Substance Painter, XNview
ETCC Command Map Tool, Q3 Model Tool, MD3compile
build time: started in 2005 with many breaks of many years in between
compile time: 10 mins on a i7-9700K@8x3,6GHz
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Assets with a known license
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* American vehicle Models (Jeep, Halftrack) by detoni (detoeni.uk)
License: You may use this file providing it's not for profit.
Source: unknown
* Church Bench, Pew and Pulpit Models by http://www.blackrayne.net
License: You can use it freely in any games as long as you include a
note indicating you got it from me
Source: unknown
* Coffin by Tamara "Ophelia" Crossley (mreff@javanet.com)
License: Include authors name and email address in the credits for there work
Source: unknown
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Assets by FFM*SENTENZA
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All Models in the "mapobjects/ffm/" folder are created by FFM*SENTENZA. Most
of the textures are created by FFM*SENTENZA, but some are reworked from many
different sources I can't remember.
License: https://creativecommons.org/licenses/by-nc/4.0/
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Map Trivia
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- started in 2005, after a real visit to the old city of Frankfurt, Germany
- the club is actually a hommage to a famous club at Frankfurt Airport
- the "radio poster" is a hommage to a famous local techno radio show
- the crypt is a hommage to our second clan [AwB] Attawaybaby
- the industrial complex "produces" real local food and beverages
- the old city is a condensed version of the old city of Frankfurt
- the bridges, the Roemer Townhall and the Cathedral are at their correct
position like in reality
- the Roemer Townhall is quite realistic, also the buildings opposite to it
- the bunker is fictious
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FFM Map Credits
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We've created a lot of assets, but sometimes we've chosen to use ready assets
from other people. We wish to thank you for your work in this file and respect
your work. If you read this and want to use assets from our map in your own
work, please respect the other artists work and license, too like we did.