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Story:
The Allies must blast their way through the Grotli tunnel and bring the gold back home.
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Objectives:
Allied:
Primary Objectives:
1] Destroy the main gate.
2] Destroy the tank gate and steal the tank.
3] Escort the tank to the Axis base.
4] Destroy the tank barriers.
5] Destroy the vault door.
6] Grab the gold and bring it to the Allied base.
Secondary Objectives:
7] Once inside the Grotli tunnel, capture the forward spawn point.
8] Destroy the side entrance.
Axis:
Primary Objectives:
1] Protect the main gate.
2] Protect the tank gate and don't let them steal the tank.
3] Don't let the tank go to the Axis base.
4] Don't let the Allies destroy the tank barriers.
5] Don't let the Allies destroy the vault door.
6] Protect the gold.
Secondary Objectives:
7] Don't let them use the forward spawn point inside the Grotli tunnel.
8] Protect the side entrance.
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grotli_levelshot.jpggrotli_cc.jpg
Grotli final with waypoints:
-> www.bunker4fun.com/maps
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Updates in Beta 8:
- When the tank is at the end of the route, it will blow up the Axis door.
- Removed Allied Base spawns when the tank is outside and will be accessible for Axis.
- Removed unnecessary doors.
- Deleted over a hundred entities.
- Fixed trap lever.
- Bigger spawnpoints.
- Allies can use the side entrance when the tank is inside the Axis Base.
- Added background mountains.
- Removed rain sound.
- Added details and retexture some stuff.
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Updates in Beta 7:
- Added a waterfall where you can go to.
- Added a extra exit at Allies spawn.
- Added a disco where you can control sound, light and smoke.
- Fixed steal doors.
- Fixed rain inside.
- Fixed fire place.
- The tap can be set on and off.
- Wider tunnel passage in part B.
- Retexture some stuff.
- Added details.
- Little fixes.
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Updates in Beta 6:
- Plane crashes when the Allies win the game.
- Added Allied vault in the command map.
- Fixed trick planting at the tank barrier.
- Added a extra tank barrier.
- Side entrance can be destroyed with satchel.
- Vault room door moved to the back.
- Pulsing red light when the vault door is destroyed.
- Added lights in undergroud tunnel.
- Added stars and moon lower to the horizon.
- Landmine protection at Allied base exit.
- Added a TB-303 and TR-606.
- A lot of cleaning behind the walls.
- Improved bot waypoints/goals.
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Updates in Beta 5:
- Added a wall in the second part of the map.
- Added underground tunnel (open when the tank enter the axis base).
- Allies can use the side entrance.
- Side entrance protection is active before the tank enter the axis base and when obj is taken.
- Landmine protection near every small exit.
- Weather change at some point.
- Added details.
- Basic background hill's (less tris).
- Some lower quality texture.
- Removed mirror and camera monitor.
- Better FPS at some places.
- Lower hunkmegs.
- Smaller file size.
- Some little bugs fixed.
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Updates in Beta 4:
- Added some missing voice.
- Thicker vault room door.
- Vault room door starts built.
- Tank barrier starts built.
- Alarm little bit louder.
- Changed the objective icon above the head to a gold crate.
- Vault front will be removed when the tank entered the Axis base.
- Changed some texture's.
- Added some details and removed some other.
- Added a extra trap.
- Hunkmegs optimized.
- +4 min timebonus when the tank entered the Axis base.
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Updates in beta 3:
- Fixed landmine bug from beta2.
- Remake plane script and sound.
- Fixed stuckage on the tank at the end of the route.
- Added Axis door near ammocabinet.
- Planes flying over when Allies win.
- Moved Axis exit for beter FPS.
- Disabled smoke when tank is damaged.
- Some more little things.
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Updates in Beta 2:
- If the vault door is destroyed and rebuilt, allies can also use the satchel.
- After the main gate there is a secret route to the flag.
- Allies base little bigger.
- Axis can go behind the gate at the Allies base.
- Allies has a own vault to bring the gold to.
- Moved spawnpoints more to the back.
- Edited the green doors.
- Planes flying over.
- Can go a little more over the hill in part B of the map.
- Tunnel connected in part B of the map.
- Allies cvops can use the door in the tunnel part B.
- Hidding place near door in part A, for allies to sneak in.
- Added some hot meals, medpacks and mp40 to pickup.
- Tank control waypoint fixed.
- Added some trucks with headlights on.
- Fixed window vieuw in secret room.
- Doors to barrier bit moved to outside.
- Added camera screen near the door to the barrier.
- Trap added.
- Tank starts behind a gate to give Axis more chance to build the barrier.
- And some more...