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Thread: map Grotli

  1. #1

    Smile [map] Grotli






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    Story:

    The Allies must blast their way through the Grotli tunnel and bring the gold back home.


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    Objectives:


    Allied:
    Primary Objectives:
    1] Destroy the main gate.
    2] Destroy the tank gate and steal the tank.
    3] Escort the tank to the Axis base.
    4] Destroy the tank barriers.
    5] Destroy the vault door.
    6] Grab the gold and bring it to the Allied base.
    Secondary Objectives:
    7] Once inside the Grotli tunnel, capture the forward spawn point.
    8] Destroy the side entrance.


    Axis:
    Primary Objectives:
    1] Protect the main gate.
    2] Protect the tank gate and don't let them steal the tank.
    3] Don't let the tank go to the Axis base.
    4] Don't let the Allies destroy the tank barriers.
    5] Don't let the Allies destroy the vault door.
    6] Protect the gold.
    Secondary Objectives:
    7] Don't let them use the forward spawn point inside the Grotli tunnel.
    8] Protect the side entrance.



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    grotli_levelshot.jpggrotli_cc.jpg

    Grotli final with waypoints:
    -> www.bunker4fun.com/maps


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    Updates in Beta 8:

    - When the tank is at the end of the route, it will blow up the Axis door.
    - Removed Allied Base spawns when the tank is outside and will be accessible for Axis.
    - Removed unnecessary doors.
    - Deleted over a hundred entities.
    - Fixed trap lever.
    - Bigger spawnpoints.
    - Allies can use the side entrance when the tank is inside the Axis Base.
    - Added background mountains.
    - Removed rain sound.
    - Added details and retexture some stuff.


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    Updates in Beta 7:

    - Added a waterfall where you can go to.
    - Added a extra exit at Allies spawn.
    - Added a disco where you can control sound, light and smoke.
    - Fixed steal doors.
    - Fixed rain inside.
    - Fixed fire place.
    - The tap can be set on and off.
    - Wider tunnel passage in part B.
    - Retexture some stuff.
    - Added details.
    - Little fixes.


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    Updates in Beta 6:

    - Plane crashes when the Allies win the game.
    - Added Allied vault in the command map.
    - Fixed trick planting at the tank barrier.
    - Added a extra tank barrier.
    - Side entrance can be destroyed with satchel.
    - Vault room door moved to the back.
    - Pulsing red light when the vault door is destroyed.
    - Added lights in undergroud tunnel.
    - Added stars and moon lower to the horizon.
    - Landmine protection at Allied base exit.
    - Added a TB-303 and TR-606.
    - A lot of cleaning behind the walls.

    - Improved bot waypoints/goals.


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    Updates in Beta 5:

    - Added a wall in the second part of the map.
    - Added underground tunnel (open when the tank enter the axis base).
    - Allies can use the side entrance.
    - Side entrance protection is active before the tank enter the axis base and when obj is taken.
    - Landmine protection near every small exit.
    - Weather change at some point.
    - Added details.
    - Basic background hill's (less tris).
    - Some lower quality texture.
    - Removed mirror and camera monitor.
    - Better FPS at some places.
    - Lower hunkmegs.
    - Smaller file size.
    - Some little bugs fixed.


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    Updates in Beta 4:

    - Added some missing voice.
    - Thicker vault room door.
    - Vault room door starts built.
    - Tank barrier starts built.
    - Alarm little bit louder.
    - Changed the objective icon above the head to a gold crate.
    - Vault front will be removed when the tank entered the Axis base.
    - Changed some texture's.
    - Added some details and removed some other.
    - Added a extra trap.
    - Hunkmegs optimized.
    - +4 min timebonus when the tank entered the Axis base.


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    Updates in beta 3:

    - Fixed landmine bug from beta2.
    - Remake plane script and sound.
    - Fixed stuckage on the tank at the end of the route.
    - Added Axis door near ammocabinet.
    - Planes flying over when Allies win.
    - Moved Axis exit for beter FPS.
    - Disabled smoke when tank is damaged.
    - Some more little things.


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    Updates in Beta 2:

    - If the vault door is destroyed and rebuilt, allies can also use the satchel.
    - After the main gate there is a secret route to the flag.
    - Allies base little bigger.
    - Axis can go behind the gate at the Allies base.
    - Allies has a own vault to bring the gold to.
    - Moved spawnpoints more to the back.
    - Edited the green doors.
    - Planes flying over.
    - Can go a little more over the hill in part B of the map.
    - Tunnel connected in part B of the map.
    - Allies cvops can use the door in the tunnel part B.
    - Hidding place near door in part A, for allies to sneak in.
    - Added some hot meals, medpacks and mp40 to pickup.
    - Tank control waypoint fixed.
    - Added some trucks with headlights on.
    - Fixed window vieuw in secret room.
    - Doors to barrier bit moved to outside.
    - Added camera screen near the door to the barrier.
    - Trap added.
    - Tank starts behind a gate to give Axis more chance to build the barrier.
    - And some more...
    Last edited by bunker4fun; 12-02-2024 at 01:40.

  2. #2
    *edit, see first post
    Last edited by bunker4fun; 15-06-2023 at 22:43.

  3. #3
    New version added, enjoy

  4. #4
    new version added, see first post.

  5. #5
    Beta 6 added, probably the last beta version before the final.

  6. #6
    For who are interested, beta 7 has been added, see first post.

  7. #7
    Beta 8 added, have fun

  8. #8
    Thanks for testing the beta versions.
    The final version has been released, see the first post.

    enjoy

  9. #9
    Made his way TommyFranks's Avatar
    Join Date
    Jul 2023
    Replies
    1
    Country
    Canada
    I've played Grotli, it's an amazingly fun and difficult map. Many, many easter eggs and details. Definitely a Top Map for Map of the Year.

    Cheers,

    Tommy

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