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  1. #1
    Spamming the boards! christmaspwns's Avatar
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    Tutorial about ET/TB xp system By Pro*Honey

    This has been copied from the pro* forum, a little info about the sl system. Just copied and paste so if anything is wrong, it's not my fault : )))

    k. I think most of you guys know this, but there seems to be much of
    those who doesn't know the essentials... So i'll explain the xp system
    which is the base for sl rating.


    for starters, the basic xp gain in et:


    common for all classes:



    medic:

    1xp health pack
    4xp revive

    engineer:

    5xp for a 50% of power bar objective such as repairing an mg nest
    7.5xp for a 100% power bar objective like repairing a tank
    10xp for destroying an objective.
    4xp for a land mine or dynamite kill
    4xp for defusing an enemy land mine
    6 xp for defusing enemy dynamite.

    covert ops:

    3xp for each land mine spotted
    5xp for disguising themselves using an enemy uniform
    5xp for kill with a satchel charge
    7xp satchel charge to destroy an objective.

    field ops:

    1xp for giving one of your team's players an ammo pack.
    3xp for every enemy player you kill with an air strike
    4xp for killing them with an artillery strike
    5xp for destroying an objective with either.


    what you need to do to achieve 30ppm in sl?

    the key element if you want to concentrate to sl and rating is battle sense.

    30 xp in 1 minute with medic without whoring and playing like crazy:
    • 10 xp = 2 kills with hs (1 kill /30sec)
    • 16 xp = battle sense (receiving some damage so you get full battle sense)
    • 4 xp = 1 revive or 4 health packs
    so
    the battle sense makes the most xp. But if you just rush to enemies and
    for example make 4 kills in 1 minute but you die 1 time you get only 20
    xp...

    With covert ops whoring 30xp/min is extremely easy 'cos
    you can stay alive easily while disguised and gain battle sense xp +
    5xp when you steal uni.

    splatterladder's rating system:

    et
    servers doesn't send any info about players kills/deaths, accuracy or
    headshots. Only info splatterladder is gathering is the players xp in
    start of the map and xp in the end of the map. That's the only way you
    can implement rating in et.

    I have explained the exact workings
    of this system in other thread.. Sl calculates every player's ppm
    related to player's current rating and then compares the efficiency
    with other players - that's the basic.

    The sessions are not the
    same or static, so if you make 100 kills / 10 deaths you may get +0.10
    or -0.30. All depends on other players... For example, if all the
    players of session have 20.00 rating and same ppm -> everyone will
    get +0.00. But if one of the players have lower rating and same ppm he
    will get + but others -.

    I hope this explains something to somebody.

  2. #2
    Spamming the boards! Le_Furet's Avatar
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    Thanks exceed !

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