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Thread: [ETL] Ice

  1. #1

    [ETL] Ice

    ETL Ice v1
    ----- Overhaul of the original Ice map from ET and inspired from RTCW MP-----

    This game has seen many years go by and is yet loved by many. To properly honor this, the third map that has been overhauled as part of the ET: Legacy asset creation effort is "Ice".



    -----Story-----
    In an attempt to locate the X-Labs run by Deathshead in occupied Norway, the Allies have set up a position close to an Axis Outpost.
    The Axis forces must get hold of the documents left behind in the quickly abandoned fortress and radio them to the headquarters for safe-keeping. The Allies attempt to hold the fortress until further reinforcements can make their way to the location.


    -----Changelog-----
    to original:
    * Improved VO announcements.
    -- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances".
    -- As soon as one has been breached VO is: "defend/destroy the side OR main entrance".
    -- Added VO announcements for active map objectives when joining a team.
    -- Added VO announcements for the guardtower.
    * Added base alarm that sounds for 15s when the main entrance gets destroyed.
    -- Guardtower alarm speaker works dynamically.
    * Added colour-coded guiding system intended to ease new players into the map.
    * Added ambient sounds.
    * Construciton materials have been made in the style of original maps.
    * Doors have been widened to allow for faster movement.
    * Visual changes have been made.



    -----Comparison Screenshots-----

    See the release post on Splash Damage forums.




    -----Download-----

    ModDB
    (Sourcefiles included)


    -----Specs-----

    Overhaul: kemon
    Brush count: 12.186 / 7.590
    Patch count: 340 / 32
    Entity count (total): 1244 / 250
    Entity count (ingame): 279 / 249
    Compile parameters: [q3map2] -meta -v -mv 1024 -mi 6144 -samplesize 6 "[MapFile]"
    [q3map2] -vis -saveprt -v "[MapFile]"
    [q3map2] -light -samples 5 -samplesize 6 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 "[MapFile]"


    -----Notes-----
    The mapfile is included.
    Location files and bot files are currently missing.








  2. #2
    Made his way KillerSlovakia's Avatar
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    Quote Originally Posted by KeMoN View Post
    ETL Ice v1
    ----- Overhaul of the original Ice map from ET and inspired from RTCW MP-----

    This game has seen many years go by and is yet loved by many. To properly honor this, the third map that has been overhauled as part of the ET: Legacy asset creation effort is "Ice".



    -----Story-----
    In an attempt to locate the X-Labs run by Deathshead in occupied Norway, the Allies have set up a position close to an Axis Outpost.
    The Axis forces must get hold of the documents left behind in the quickly abandoned fortress and radio them to the headquarters for safe-keeping. The Allies attempt to hold the fortress until further reinforcements can make their way to the location.


    -----Changelog-----
    to original:
    * Improved VO announcements.
    -- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances".
    -- As soon as one has been breached VO is: "defend/destroy the side OR main entrance".
    -- Added VO announcements for active map objectives when joining a team.
    -- Added VO announcements for the guardtower.
    * Added base alarm that sounds for 15s when the main entrance gets destroyed.
    -- Guardtower alarm speaker works dynamically.
    * Added colour-coded guiding system intended to ease new players into the map.
    * Added ambient sounds.
    * Construciton materials have been made in the style of original maps.
    * Doors have been widened to allow for faster movement.
    * Visual changes have been made.



    -----Comparison Screenshots-----

    See the release post on Splash Damage forums.




    -----Download-----

    ModDB
    (Sourcefiles included)


    -----Specs-----

    Overhaul: kemon
    Brush count: 12.186 / 7.590
    Patch count: 340 / 32
    Entity count (total): 1244 / 250
    Entity count (ingame): 279 / 249
    Compile parameters: [q3map2] -meta -v -mv 1024 -mi 6144 -samplesize 6 "[MapFile]"
    [q3map2] -vis -saveprt -v "[MapFile]"
    [q3map2] -light -samples 5 -samplesize 6 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 "[MapFile]"


    -----Notes-----
    The mapfile is included.
    Location files and bot files are currently missing.







    im did play and im must say very good Looking map keep good Work !

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