ETL Ice v1
----- Overhaul of the original Ice map from ET and inspired from RTCW MP-----

This game has seen many years go by and is yet loved by many. To properly honor this, the third map that has been overhauled as part of the ET: Legacy asset creation effort is "Ice".

In an attempt to locate the X-Labs run by Deathshead in occupied Norway, the Allies have set up a position close to an Axis Outpost.
The Axis forces must get hold of the documents left behind in the quickly abandoned fortress and radio them to the headquarters for safe-keeping. The Allies attempt to hold the fortress until further reinforcements can make their way to the location.

to original:
* Improved VO announcements.
-- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances".
-- As soon as one has been breached VO is: "defend/destroy the side OR main entrance".
-- Added VO announcements for active map objectives when joining a team.
-- Added VO announcements for the guardtower.
* Added base alarm that sounds for 15s when the main entrance gets destroyed.
-- Guardtower alarm speaker works dynamically.
* Added colour-coded guiding system intended to ease new players into the map.
* Added ambient sounds.
* Construciton materials have been made in the style of original maps.
* Doors have been widened to allow for faster movement.
* Visual changes have been made.

-----Comparison Screenshots-----

See the release post on Splash Damage forums.


(Sourcefiles included)


Overhaul: kemon
Brush count: 12.186 / 7.590
Patch count: 340 / 32
Entity count (total): 1244 / 250
Entity count (ingame): 279 / 249
Compile parameters: [q3map2] -meta -v -mv 1024 -mi 6144 -samplesize 6 "[MapFile]"
[q3map2] -vis -saveprt -v "[MapFile]"
[q3map2] -light -samples 5 -samplesize 6 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 "[MapFile]"

The mapfile is included.
Location files and bot files are currently missing.