Results 1 to 4 of 4
  1. #1
    Made his way comida japonesa's Avatar
    Join Date
    Jul 2018
    Replies
    5
    Country
    Brazil

    problem to appear to my own textures on my map that I created

    good night someone could help me, when I just created the map, I put new textures that I created myself using photoshop, and even putting the texture files in either jpeg or tga and the shader script in the map folder I I still created the yellow around and the black one in the middle, I got the scrip like this:

    textures / (filename)
    {
    qer_editorimage textures / (filename) .tga the jpeg
    surfaceparm woodsteps
    surfaceparm playerclip
    implicitMap -
    {
    map textures / (filename) .tga or jpeg
    }
    }

    and even if I put other types of shader script forms still do not appear the textures that I created myself, please someone could help me in this,

    Japanese food

  2. #2
    Did you put the textures in the textures folder (aka in the same directory that your shader is pointing to) or did you put it in the "map" folder?
    Also if you use implicitMap - you do not need to specify a sub-stage. Just remove the inner brackets.

    For now I think it would be easier if you stick to regular textures that are in the vanilla pak and familiarize yourself with existing material.
    Work through map tutorials and once you get your map actually loading in the game, you can step it up. Just do bit by bit. That might be better for starting.

  3. #3
    Spamming the boards! ETc|#.Jay.#'s Avatar
    Join Date
    Oct 2010
    Replies
    197
    Country
    Germany
    Xfire
    skype: jay1110
    Discord
    ETc|₪.Jay.₪#4322
    Clan
    ETc|Clan
    Quote Originally Posted by comida japonesa View Post
    good night someone could help me, when I just created the map, I put new textures that I created myself using photoshop, and even putting the texture files in either jpeg or tga and the shader script in the map folder I I still created the yellow around and the black one in the middle, I got the scrip like this:

    textures / (filename)
    {
    qer_editorimage textures / (filename) .tga the jpeg
    surfaceparm woodsteps
    surfaceparm playerclip
    implicitMap -
    {
    map textures / (filename) .tga or jpeg
    }
    }

    and even if I put other types of shader script forms still do not appear the textures that I created myself, please someone could help me in this,

    Japanese food

    create a shader called example test.shader
    the shader you put into /etmain/scripts/

    the shader should look like this:
    textures/test/test1
    {
    qer_editorimage textures/test/test1.jpg
    implicitMap textures/test/test1.jpg
    surfaceparm woodsteps
    surfaceparm playerclip
    }
    open the file /etmain/scripts/shaderlist.txt

    add here your shader in the list.

    now open radiant compile the map and try again.
    11 kills 88deaths = 0 skill




  4. #4
    Made his way comida japonesa's Avatar
    Join Date
    Jul 2018
    Replies
    5
    Country
    Brazil
    a problem and that when I put the textures, shader and put in the shader list in the folder etmain my new textures, at the time I want to enter the map she does not want to load and exit out of the game.

Posting Permissions