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  1. #271
    Manager JoNny's Avatar
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    Quote Originally Posted by Mateos View Post
    Frag maps are tracked and rated? Did not know...
    check out this one: http://et.trackbase.net/map/22/

    Quote Originally Posted by c1ick View Post
    We don't have any information about this map. Therefore rating will stay as disabled.

  2. #272
    See me, I'm great! luppak0rva's Avatar
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    Nope...
    _________________________________
    HucKa

  3. #273
    Manager JoNny's Avatar
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    Quote Originally Posted by luppak0rva View Post
    Castellum and Alleys are now filled with information and rating is enabled. Please give me a readme or some kind of informational link / file for sandstorm and target spooky b2

    /JoNny

  4. #274
    See me, I'm great! luppak0rva's Avatar
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    Quote Originally Posted by JoNny View Post
    Castellum and Alleys are now filled with information and rating is enabled. Please give me a readme or some kind of informational link / file for sandstorm and target spooky b2

    /JoNny
    sandstorm_beta --> http://www.wolffiles.de/index.php?filebase&fid=3438
    Target Spooky Beta2 ---> http://www.wolffiles.de/index.php?filebase&fid=886
    _________________________________
    HucKa

  5. #275
    Manager JoNny's Avatar
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    Quote Originally Posted by luppak0rva View Post
    okay, done. thanks for your help.

  6. #276
    Spamming the boards! mrmuppet's Avatar
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    Last edited by mrmuppet; 26-10-2014 at 22:35.

  7. #277
    See me, I'm great! luppak0rva's Avatar
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    Capture the Box Final - http://et.trackbase.net/map/1308/ - Basic CTF map with 6 boxes for both team.

    Quote Originally Posted by ctbfinal_ReadMe
    ---------------------
    Capture the Box FINAL for ET
    ---------------------

    Map by: Serpentor [Vsli]


    ================================================== ========
    **Map Info
    Title: Capture the Box FINAL
    Filename: ctbfinal.bsp
    Game/mod: ET - wolfmp/wolfsw/wolflms
    Author: Serpentor
    ================================================== ========
    **Build Info
    Base: Scratch
    Editor(s) Used: Wolf Radiant 1.5.0 and Paint Pro shop PSP extended
    Build time: A few weeks
    Compile time: 15 minuts
    ================================================== ========
    **Installation
    Extract ctbfinal.pk3 into your (wolfet)\etmain directory.
    ================================================== ========
    **Special Thanks to...
    **Pharao - for helping me with scripting.
    **Dr.W!ld - testing
    **Anita - testing
    **Mr. Lawrence - testing
    **And ofc a great ET ICON ! --> RAYBANB http://raybanb.googlepages.com/
    **Google for nice models.
    ----------------------------------------------------------

    ** [DWX] clan !!** -------> http://dwxclan.de !!!
    ** |>B<|Bunker #4 -------> http://bunker.aaxxss.com!!!

    *** IMPORTANT ***

    ================================================== ========

    Description: This is an arena style map. Some in the stratosphere close to an unknown deserted planet you can find a strange looking spaceship. Both allies and axis must bring 6 boxes in total from the top floor to the basement. The team who delivers all 6 boxes as first wins and controls over the spaceship. Play as a team, use some tactics and frag like hell in this arena style map.
    ================================================== ========
    **Axis Objective Descriptions
    1 Primary Objective: **Capture your own box and defend the box of the opposit team and bring them to the basement.The first team who delivers all 6 boxes as first will win the game.

    ================================================== ========
    **Allied Objective Descriptions
    1 Primary Objective: **Capture your own box and defend the box of the opposit team and bring them to the basement.The first team who delivers all 6 boxes as first will win the game.

    ================================================== ========
    ** BUGS & FIXES

    * Gravity changed to 600 (it is better for the game to play without double jump).
    * Map includes now -> a skybox, a tracemap and new lights values.
    * Teleport to the other spawn isnt there anymore.
    * More ammo places near spawn + a new reveal time of 2 seconds.
    Dingenskirchen Beta 1 - http://et.trackbase.net/map/7143/ - Huge and beautiful objective based map.

    Quote Originally Posted by dingenskirchen_b1_readme
    -----------------
    Dingenskirchen B1
    -----------------
    Release Date: 25/02/14
    -----------------
    http://forums.warchest.com/showthrea...chen-a-tribute
    -----------------


    This map is a collaboration between phisherman and kemon and the result of more than a year of more or less continuous development. It was created as a tribute to the good old times of RtCW and was originally intended to be released for the 10th birthday of WolfET. We didn't make it on time but we still hope it will bring back some memories to the old-schoolers amongst you.
    Since this is the first public release, any feedback (ranging from bad texture-alignment to glitches) is welcome.
    The .map source-file is planned to be released some day, but please understand that we would like to improve the map before any conversions based on an old version are created.
    So please, if you find a bug, do NOT release any unofficial scriptfixes etc, as this will only cause confusion. If you find a bug, please post here or write me an eMail/PM, and I will release an official fix or a new map version.

    -----Story-----------------------------------------------------------------------------------------
    December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, Kraut high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.

    This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.

    Allied mission:
    ~ Repair and steal the axis tank located in the village.
    ~ Capture the village spawn and escort the tank past all obstacles and use it to blow open the Castle Gate.
    ~ Map Objective 1/3: Steal an ancient treasure which the Axis have hidden inside the castle wine cellar.
    ~ Map Objective 2/3: Blow up the axis high command conference room to sabotage the coordination of the axis troops.
    ~ Map Objective 3/3: Retrieve a microfilm containing axis war secrets which an OSA agent managed to get hold of and swallow before being killed by the Nazis.

    -----Thanks to-----------------------------------------------------------------------------------------
    ~ ischbinz for his most awesome Tiger Tank
    ~ Krischan for his House Prefab
    ~ FireFly for direct support + textures
    ~ Backsnipe for his eagle model
    ~ Simonoc for tutorials + textures
    ~ hipshot for his "stormy days" skybox
    ~ Eugeny for his HD Retexture Pack
    ~ WL6 for textures
    ~ McNite for textures
    ~ Diego for textures
    ~ RayBan for his roq_flame_2 model
    Thanks!
    _________________________________
    HucKa

  8. #278
    Spamming the boards! Dragonji's Avatar
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    Clanpage || --------------------------------------------------------------------- || sKy.eSports Clan

  9. #279
    Manager JoNny's Avatar
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    /Enabled.

    Thanks to the map contributors!

    /JoNny

  10. #280

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