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  1. #1
    TB Staff Adrian's Avatar
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    [Script]Class Selector

    This is Simple Class Selector It also can easily edited.

    This is the keys you will change the class can be edited.
    F6 - Team toggle
    F7- Medic
    F8 - Field Ops
    F9 - Engineer
    F10 - Covert Ops
    F11 - Soldier
    F12 - Spectator

    File is attached here.Class selector.zip

    Regards,
    Adrian
    Best Regards,
    Adrian





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  2. #2

    script

    Quote Originally Posted by Adrian View Post
    This is Simple Class Selector It also can easily edited.

    This is the keys you will change the class can be edited.
    F6 - Team toggle
    F7- Medic
    F8 - Field Ops
    F9 - Engineer
    F10 - Covert Ops
    F11 - Soldier
    F12 - Spectator

    File is attached here.Class selector.zip

    Regards,
    Adrian

    thanks for script
    Last edited by sharkalypse; 19-10-2010 at 15:34.

  3. #3
    TB Staff Adrian's Avatar
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    No problem and your more than welcome
    Best Regards,
    Adrian





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  4. #4
    Spamming the boards! VS|wArRi0r's Avatar
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    I can't open "read me" =(. can you explain what i need to do with the files.

    Thx

    VS|wArRi0r

  5. #5
    heres the info:
    Place all 3 files in the etmain directory and only execute class.cfg from your autoexec.cfg. The other 2 files will be executed from class.cfg.

    --
    imo your class script is unnecessary big. you can simply use the following lines too:

    //NUMpad 0-3 // 0 = medi, 1= engi, 2 = COps, 3 = Fops
    //switching WPNs for engi and COps by press 1 or 2 again
    bind kp_ins "class m 1;echo ^wclass^3.^1Medic"
    bind kp_pgdn "class f 1;echo ^wclass^3.^1Field Op"
    bind kp_end "vstr engi"
    bind kp_downarrow "vstr cop"

    seta engi "vstr eng1"
    seta eng1 "class e 1;echo ^wEngineer^3.^dMP;set engi vstr eng2"
    seta eng2 "class e 2;echo ^wEngi^3.^1Rifle;set engi vstr eng1"
    seta cop "vstr cop1"
    seta cop1 "class c 1;echo ^1STEN;set cop vstr cop2"
    seta cop2 "class c 2;echo ^4FG;set cop vstr cop3"
    seta cop3 "class c 3;echo ^7SNIPER;set cop vstr cop1"

    //Team
    //NUMpad 4-6 //4 = axis, 5= spec, 6= allies
    bind kp_rightarrow "team blue;echo ^wAllied^3.^dteam"
    bind kp_leftarrow "team red;echo ^wAxis^3.^1team"
    bind kp_5 "team spectator;echo ^wSpectator"

    soldier isnt included, because i dont play soldier.
    Last edited by mojo.et; 13-11-2010 at 11:02.

  6. #6
    Spamming the boards! VS|wArRi0r's Avatar
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    Thank you

  7. #7
    TB Staff Adrian's Avatar
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    Quote Originally Posted by mojo.et View Post
    heres the info:
    Place all 3 files in the etmain directory and only execute class.cfg from your autoexec.cfg. The other 2 files will be executed from class.cfg.

    --
    imo your class script is unnecessary big. you can simply use the following lines too:

    //NUMpad 0-3 // 0 = medi, 1= engi, 2 = COps, 3 = Fops
    //switching WPNs for engi and COps by press 1 or 2 again
    bind kp_ins "class m 1;echo ^wclass^3.^1Medic"
    bind kp_pgdn "class f 1;echo ^wclass^3.^1Field Op"
    bind kp_end "vstr engi"
    bind kp_downarrow "vstr cop"

    seta engi "vstr eng1"
    seta eng1 "class e 1;echo ^wEngineer^3.^dMP;set engi vstr eng2"
    seta eng2 "class e 2;echo ^wEngi^3.^1Rifle;set engi vstr eng1"
    seta cop "vstr cop1"
    seta cop1 "class c 1;echo ^1STEN;set cop vstr cop2"
    seta cop2 "class c 2;echo ^4FG;set cop vstr cop3"
    seta cop3 "class c 3;echo ^7SNIPER;set cop vstr cop1"

    //Team
    //NUMpad 4-6 //4 = axis, 5= spec, 6= allies
    bind kp_rightarrow "team blue;echo ^wAllied^3.^dteam"
    bind kp_leftarrow "team red;echo ^wAxis^3.^1team"
    bind kp_5 "team spectator;echo ^wSpectator"

    soldier isnt included, because i dont play soldier.
    Thanks for telling him how
    Best Regards,
    Adrian





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  8. #8
    Spamming the boards! Manu's Avatar
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    Btw i need help


    bind rightarrow "team blue;echo ^7.^0Allies"
    bind uparrow "team spectator";echo ^7^0Spectator"
    bind leftarrow "team red;echo ^7.^0Axis"

    Work in all the mod..

    But then,



    bind F4 "class m 1;say_buddy ^7.^0MEDIC"
    bind F5 "vstr engi"
    bind F6 "class f 1;say_buddy ^7.^0FIELD"
    bind F7 "vstr cop"
    bind F8 "vstr sol"
    seta engi "vstr eng1"
    seta eng1 "class e 1;say_buddy ^0ENGI ^3/ SMG^7>;set engi vstr eng2"
    seta eng2 "class e 2;say_buddy ^0ENGI ^3/ RIFLE^7>;set engi vstr eng1"
    seta cop "vstr cop1"
    seta cop1 "class c 1;say_buddy ^0COVERT ^3/ STEN^7>;set cop vstr cop2"
    seta cop2 "class c 2;say_buddy ^0COVERT ^3/ FG42^7>;set cop vstr cop3"
    seta cop3 "class c 3;say_buddy ^0COVERT ^3/ SNIPER^7>;set cop vstr cop1"
    seta sol "vstr sol1"
    seta sol1 "class s 2;say_buddy ^0SOLDIER ^3/ MG42^7>;set sol vstr sol2"
    seta sol2 "class s 3;say_buddy ^0SOLDIER ^3/ FLAMMER^7>;set sol vstr sol3"
    seta sol3 "class s 4;say_buddy ^0SOLDIER ^3/ PANZER^1NOOB^7>^1:o;set sol vstr sol4"
    seta sol4 "class s 5;say_buddy ^0SOLDIER ^3/ MORTAR^7>;set sol vstr sol1"

    This one doesn't work in jaymod... i play a lot nq so it's not a problem.. but i would fix why it doesn't work in jay

    Thank you

  9. #9
    TB Staff Adrian's Avatar
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    Hello,

    Make an class1.cfg put this into it.

    Code:
    // Class selector script of lighty
    
    // If you want to change the binded keys, you have to change them in all 3 files.
    // Current binds
    // Insert - Team toggle
    // 1  - Medic
    // 2  - Field Ops
    // 3  - Engineer
    // 4 - Covert Ops
    // 5 - Soldier
    // 6 - Spectator
    
    // Keys
    bind KP_INS "vstr teamtoggle"
    bind KP_RIGHTARROW "team s; ^7Team{ Spec
    
    // Script
    set menu "echo ^7Insert: ALLIES/AXIS | 1: MEDIC; echo 2: FIELD OPS | 3: ENGINEER; echo  4: COVERT OPS | 5: ^7SOLDIER; echo 6: SPECTATOR"
    set teamb "set teamtoggle vstr teamr;exec allies1.cfg; echo ^7Team{ Allies ;vstr menu"
    set teamr "set teamtoggle vstr teamb;exec axis1.cfg; echo ^7Team{ Axis;vstr menu"
    set teamtoggle "vstr teamb"
    
    echo ^7clAss selector cFg ^7loAded
    Then make this file allies1.cfg

    Code:
    // Class selector script - Allies
    
    // Keys
    bind KP_END "vstr medic"
    bind KP_DOWNARROW "vstr field"
    bind KP_PGDN "vstr engineer"
    bind KP_LEFTARROW "vstr covert"
    bind KP_5 "vstr soldier"
    
    // Script
    // ALLIED MEDIC
    set medic "team b 1 8 37;play sound/chat/axis/62a ; say_team ^5Medic Thomp"
    
    // ALLIED FIELDS OPS
    set field "team b 3 8 37; play sound/chat/axis/64a; say_team ^5Field Ops Thomp"
    
    // ALLIED ENGINEER
    set eng1 "team b 2 8 37; play sound/chat/axis/63a; say_team ^5Eng Thom; set engineer vstr eng2"
    set eng2 "team b 2 24 37; play sound/chat/axis/63a; say_team ^5Eng G.lancher; set engineer vstr eng1" 
    set engineer "vstr eng1"
    
    // ALLIED COVERT OPS
    set cov1 "team b 4 25 37; play sound/chat/axis/65a; say_team ^5Cvops Garand; set covert vstr cov2"
    set cov2 "team b 4 33 37; play sound/chat/axis/65a; say_team ^5Cvops FG42; set covert vstr cov3"
    set cov3 "team b 4 10 37; play sound/chat/axis/65a; say_team ^5Cvops Sten; set covert vstr cov1"
    set covert "vstr cov1"
    
    // ALLIED SOLDIER
    set sol1 "team b 0 5 8; play sound/chat/axis/61a ; say_team ^5Soldier PF; set soldier vstr sol2"
    set sol2 "team b 0 31 8; play sound/chat/axis/61a; say_team ^5Soldier MG42; set soldier vstr sol3"
    set sol3 "team b 0 35 8;play sound/chat/axis/61a; say_team ^5Soldier Mort; set soldier vstr sol4"
    set sol4 "team b 0 6 8; play sound/chat/axis/61a; say_team ^5Soldier Ft; set soldier vstr sol1"
    set soldier "vstr sol1"
    And now make an axis1.cfg

    Code:
    // Class selector script - Axis
    
    // Keys
    bind KP_END "vstr medic"
    bind KP_DOWNARROW "vstr field"
    bind KP_PGDN "vstr engineer"
    bind KP_LEFTARROW "vstr covert"
    bind KP_5 "vstr soldier"
    
    // Script
    // AXIS MEDIC
    set medic "team r 1 3 38; play sound/chat/axis/62a; say_team ^5Medic MP40"
    
    // AXIS FIELDS OPS
    set field "team r 3 3 38; play sound/chat/axis/64a; say_team ^5Field MP40"
    
    // AXIS ENGINEER
    set eng1 "team r 2 3 38;play sound/chat/axis/63a; say_team  ^5Eng MP40; set engineer vstr eng2"
    set eng2 "team r 2 23 38;play sound/chat/axis/63a; say_team ^5Eng K43; set engineer vstr eng1" 
    set engineer "vstr eng1" 
    
    // AXIS COVERT OPS
    set cov1 "team r 4 32 38; play sound/chat/axis/65a; say_team ^5Cvops Ops K43; set covert vstr cov2"
    set cov2 "team r 4 33 38; play sound/chat/axis/65a; say_team ^5Cvops Ops FG42; set covert vstr cov3"
    set cov3 "team r 4 10 38; play sound/chat/axis/65a; say_team ^5Cvops Sten; set covert vstr cov1"
    set covert "vstr cov1"
    
    // AXIS SOLDIER
    set sol1 "team r 0 5 3; play sound/chat/axis/61a; say_team ^5Soldier PF; set soldier vstr sol2"
    set sol2 "team r 0 31 3; play sound/chat/axis/61a; say_team ^5Soldier MG42; set soldier vstr sol3"
    set sol3 "team r 0 35 3; play sound/chat/axis/61a; say_team ^5Soldier Mort; set soldier vstr sol4"
    set sol4 "team r 0 6 3; play sound/chat/axis/61a; say_team ^5Soldier Ft; set soldier vstr sol1"
    set soldier "vstr sol1"
    Put the files into the etmain and exec the class1.

    Regards,
    Adrian
    Best Regards,
    Adrian





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  10. #10
    Spamming the boards! Dragonji's Avatar
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