Hello,
Make an class1.cfg put this into it.
Then make this file allies1.cfgCode:// Class selector script of lighty // If you want to change the binded keys, you have to change them in all 3 files. // Current binds // Insert - Team toggle // 1 - Medic // 2 - Field Ops // 3 - Engineer // 4 - Covert Ops // 5 - Soldier // 6 - Spectator // Keys bind KP_INS "vstr teamtoggle" bind KP_RIGHTARROW "team s; ^7Team{ Spec // Script set menu "echo ^7Insert: ALLIES/AXIS | 1: MEDIC; echo 2: FIELD OPS | 3: ENGINEER; echo 4: COVERT OPS | 5: ^7SOLDIER; echo 6: SPECTATOR" set teamb "set teamtoggle vstr teamr;exec allies1.cfg; echo ^7Team{ Allies ;vstr menu" set teamr "set teamtoggle vstr teamb;exec axis1.cfg; echo ^7Team{ Axis;vstr menu" set teamtoggle "vstr teamb" echo ^7clAss selector cFg ^7loAded
And now make an axis1.cfgCode:// Class selector script - Allies // Keys bind KP_END "vstr medic" bind KP_DOWNARROW "vstr field" bind KP_PGDN "vstr engineer" bind KP_LEFTARROW "vstr covert" bind KP_5 "vstr soldier" // Script // ALLIED MEDIC set medic "team b 1 8 37;play sound/chat/axis/62a ; say_team ^5Medic Thomp" // ALLIED FIELDS OPS set field "team b 3 8 37; play sound/chat/axis/64a; say_team ^5Field Ops Thomp" // ALLIED ENGINEER set eng1 "team b 2 8 37; play sound/chat/axis/63a; say_team ^5Eng Thom; set engineer vstr eng2" set eng2 "team b 2 24 37; play sound/chat/axis/63a; say_team ^5Eng G.lancher; set engineer vstr eng1" set engineer "vstr eng1" // ALLIED COVERT OPS set cov1 "team b 4 25 37; play sound/chat/axis/65a; say_team ^5Cvops Garand; set covert vstr cov2" set cov2 "team b 4 33 37; play sound/chat/axis/65a; say_team ^5Cvops FG42; set covert vstr cov3" set cov3 "team b 4 10 37; play sound/chat/axis/65a; say_team ^5Cvops Sten; set covert vstr cov1" set covert "vstr cov1" // ALLIED SOLDIER set sol1 "team b 0 5 8; play sound/chat/axis/61a ; say_team ^5Soldier PF; set soldier vstr sol2" set sol2 "team b 0 31 8; play sound/chat/axis/61a; say_team ^5Soldier MG42; set soldier vstr sol3" set sol3 "team b 0 35 8;play sound/chat/axis/61a; say_team ^5Soldier Mort; set soldier vstr sol4" set sol4 "team b 0 6 8; play sound/chat/axis/61a; say_team ^5Soldier Ft; set soldier vstr sol1" set soldier "vstr sol1"
Put the files into the etmain and exec the class1.Code:// Class selector script - Axis // Keys bind KP_END "vstr medic" bind KP_DOWNARROW "vstr field" bind KP_PGDN "vstr engineer" bind KP_LEFTARROW "vstr covert" bind KP_5 "vstr soldier" // Script // AXIS MEDIC set medic "team r 1 3 38; play sound/chat/axis/62a; say_team ^5Medic MP40" // AXIS FIELDS OPS set field "team r 3 3 38; play sound/chat/axis/64a; say_team ^5Field MP40" // AXIS ENGINEER set eng1 "team r 2 3 38;play sound/chat/axis/63a; say_team ^5Eng MP40; set engineer vstr eng2" set eng2 "team r 2 23 38;play sound/chat/axis/63a; say_team ^5Eng K43; set engineer vstr eng1" set engineer "vstr eng1" // AXIS COVERT OPS set cov1 "team r 4 32 38; play sound/chat/axis/65a; say_team ^5Cvops Ops K43; set covert vstr cov2" set cov2 "team r 4 33 38; play sound/chat/axis/65a; say_team ^5Cvops Ops FG42; set covert vstr cov3" set cov3 "team r 4 10 38; play sound/chat/axis/65a; say_team ^5Cvops Sten; set covert vstr cov1" set covert "vstr cov1" // AXIS SOLDIER set sol1 "team r 0 5 3; play sound/chat/axis/61a; say_team ^5Soldier PF; set soldier vstr sol2" set sol2 "team r 0 31 3; play sound/chat/axis/61a; say_team ^5Soldier MG42; set soldier vstr sol3" set sol3 "team r 0 35 3; play sound/chat/axis/61a; say_team ^5Soldier Mort; set soldier vstr sol4" set sol4 "team r 0 6 3; play sound/chat/axis/61a; say_team ^5Soldier Ft; set soldier vstr sol1" set soldier "vstr sol1"
Regards,
Adrian




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