Regards,Code://////////////// ////// Set cl_/////// ////////////////////////// set cl_packetdup "1" //send duplicate packets when packet is dropped? (1=yes 0=no) That is useful when your internet tends to lose packets (you can check that on lagometer,it is shown with red marks).By increasing packetdup your ping go up. set cl_allowDownload "1" //allow client to download missing files? (1=yes 0=no) STRONGELY RECOMMENDED set cl_mouseAccel “0”// It is better to have it set to 0 because your mouse movement are exactly repeated in-game set cl_timenudge "0" //client lag prediction (negative 1/4 of avg ping is good guide) This can be useful but set it to 0 if you have no lags set cl_maxpackets "100" //max packets to send per second (higher = smoother play but requires beefier connection) ////////////////////// ///// Set r_//// //////////////////// set r_allowExtensions "1" //allow use of opengl extensions? (uses hardware to fullest) (1=yes 0=no) set r_atmosphereeffects “0” set r_colorbits "0" //16 or 32 bit color? set r_customaspect "1" //allow for a custom aspect ratio? (1=yes 0=no) set r_customheight "1024" //vertical resolution set r_customwidth "1600" //horizontal resolution set r_depthbits "0" //how many bits for depth buffer? set r_detailtextures "1" //use detailed textures? (1=yes 0=no) set r_displayrefresh "0" //refresh rate (in hz) to use set r_drawSun "1" //draw sun on screen? (1=yes 0=no) set r_dynamiclight "1" //use dynamic lighting (panzer lights up area around, guns also) (1=yes 0=no) set r_ext_compiled_vertex_array "1" //toggle hardware compiled vertex array rendering method (1=yes 0=no) set r_ext_compressed_textures "1" //toggle compression of textures (uses less vid ram, less quality, and slower loading) (1=yes 0=no) set r_ext_gamma_control "1" //enable external gamma control settings (1=yes 0=no) set r_ext_multitexture "1" //toggle hardware mutitexturing (1=yes 0=no) set r_ext_texture_env_add "1" //toggle additive blending in multitexturing (1=yes 0=no) set r_ext_NV_fog_dist “0” unsafe set r_facePlaneCull "1" //toggle culling of brush faces not in view (0 will slow FPS) (1=yes 0=no) set r_fastsky "1" //display sky as single color or fancy with clouds etc. (1=yes 0=no) set r_finish "0" //toggle synchronization of rendered frames (1=yes 0=no) set r_flares "1" //toggle projectile flare and lighting effect (1=yes 0=no) set r_fullscreen "1" //toggle full screen or play in a window (1=fullscreen 0=windowed) set r_gamma "1.3" //level of gamma ramping set r_glDriver "opengl32" //used "x" OpenGL driver (standard OpenGL32 or 3dfxvgl) set r_glIgnoreWicked3D "0" //when using 3dfx ignore wicked3d drivers? (1=yes 0=no) set r_highQualityVideo "1" //video sucks. (1=yes 0=no) set r_intensity "1" //color intensity higher=brighter set r_ignoreFastPath "0" //gives boost in fps when set to 0, enables prediction in gfx card (1=yes 0=no) set r_ignoreGLErrors "1" //self-explanatory, chump! (1=yes 0=no) set r_ignorehwgamma "0" //use hardware gamma? affects operation of gamma controls (1=yes 0=no) set r_inGameVideo "1" //toggle loading and display of in-game video (1=yes 0=no) set r_lodCurveError "250" //another level of detail setting if set to 10000 "don't drop curve rows for a long time" set r_lodbias "0" //change the geometric level of detail (0 - 2) set r_mode "4" //display mode (3=640x480 4=800x600 6=1024x768 7=1280x1024) set r_overBrightBits "0" //brightness adjustment (higher=brighter) set r_picmip "1" //set maximum texture size (0 - 10, 10=fastest 0=quality) set r_picmip2 “2” set r_primitives "0" //set the rendering method. (1-3) set r_rmse "0.0" //blurring for textures, increases fps set r_roundImagesDown "2" //set rounding down amount (larger = faster, lower = quality) set r_simpleMipMaps "1" //toggle the use of "simple" mip mapping. (1=yes 0=no) set r_smp "0" //toggle the use of multi processor acceleration code (buggy) set r_stencilbits "0" //stencil buffer size (0, 8bit, and 16bit) set r_stereo "0" //toggle the use of stereo separation for 3D glasses (1=yes 0=no) set r_subdivisions "0" //set maximum level of detail. (an example would be the complexity of curves. 1=highest detail) set r_textureMode "GL_LINEAR_MIPMAP_LINEAR" //select texture mode, linear or nearest set r_texturebits "0" //color depth for textures? (16 or 32) set r_uifullscreen "1" //hax for fog removal (1=yes 0=no) set r_vertexLight "1" //vertex or not? vertex = lower quality, brighter (1=yes 0=no) set r_mapoverbrightbits "2" //brightness adjustment (higher=brighter)
Adrian