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Chief
I've found out, it seems like the server is using additional ET files to provide flooding of the getstatus command.
Now, the problem is that on that IP there are several gameservers so they won't scan anymore because the host drops the connection.
I think I can't do much about it, but I'll try to make a system around it.
Edit:
I've found a way to bind the scanner on another IP address the server has, still need a smart way to get this automaticly switching, will report to you when done
Last edited by Paul; 20-02-2011 at 15:21.
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