g_mapVoteFlags (New since 1.2.9)
Description
    Controls map voting options. 
    Note: Do not set if you don't use map voting! Map voting requires g_gametype 6. 
Parameters
    Type: bitmask 
    1 	Changes the tie breaker so that the map not played the longest wins.
    2 	Intermission doesn't end until g_intermissionReadyPercent people have voted. If there are no players connected to the server, intermission will end at the timeout. Note: This means that if there are spectators connected and not voting, the next map will not load until those spectators either vote, disconnect, or get kicked by the system!
    4 	Enables multi-voting. Which allows everybody to vote for 3 maps instead of one. First map of choice gets 3 votes, the second 2 and the third map gets one.
    8 	Don't randomize the maps, so they will always appear in the same order.
    16 	A passed nextmap vote (when g_gametype is 6) will start the intermission and lets players vote which map should be played next. Note: One of the two teams will automatically be displayed as the current map winner.
    32 	Disables the ready button during intermission. 
    Default: 0