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  1. #1
    TB Staff Mateos's Avatar
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    mateos1

    Wink Omni-Bot 0.83 for ET released!

    Good morning,

    OB 0.83 for ET has been released yesterday:
    http://omni-bot.invisionzone.com/ind...3-released-r12

    Includes possible crash fixes, bot behavior improvement and more waypoints!

    Code:
    0.83 ET Change Log
    ETBlight and Bastard mods are supported
    
    === BOT ===
    Added cvar omnibot_logsize (maximal file size in KB), -1 will disable logs, 0 will overwrite file every match
    Added script goal property LimitToNoClass
    Added you can pass 0 for all teams to MapGoal.SetAvailable and MapGoal.SetAvailableInitial
    Added WeaponFireMode.AimOffsetZ
    Changed log files are written to omni-bot/et/logs (if the folder exists)
    Changed initialization is logged only if LogInfo is true in omni-bot.cfg
    Changed waypoint property is cleared if value is empty string
    Improved Server table is immediately updated when players connect or disconnect
    Improved help command is sorted
    Fixed memory leak caused by GameMonkey threads
    Fixed crash in AddBot if bot is kicked in ClientUserinfoChanged
    Fixed jumplow waypoint flag did not work at tank barrier or pile of box crates
    Fixed weapon mask was 64-bit and could not be used for mod specific weapons, now it's 128-bit
    Fixed InFieldOfView returned correct result only if bot had same Z coordinate as enemy
    Fixed DrawTrajectory was not accurate
    Fixed CalcTrajectory always returned null
    Fixed CheckCharged parameter of HasAnyWeapon
    Fixed Utils::ConvertString returned true even if string could not be converted
    Fixed some console commands expected integer parameters, but got float
    Fixed waypoint connection remained closed after blockable flag was removed
    Fixed new connection between blockable waypoints was not blockable
    Fixed crash if there was error in waypoints file
    Fixed bot killed himself after command bot.Enable(false)
    Fixed stuckage if paththrough navigation called Goto to unreachable destination
    Fixed soldier with mortar waited forever if some aim vector was out of range
    Fixed aim vector of mortar and script goals was sometimes imprecise
    Fixed bot sometimes could not reload if two weapons needed to be reloaded
    Fixed GetRandomWeapon
    Fixed indentation in log files
    
    === MOD ===
    Added display scriptName and targetName for /entitylist command
    Fixed fake client lua script exploit
    
    === GOALS ===
    Added target property to MOBILEMORTAR goal
    Added coversplit property to PLANT goal
    Added multiple aim modes for MOUNT goal, they can be set by ETUtil.SetAimModeForMount
    Added Stance property to DEFUSE goal, can be set only from trigger and only "prone" value is permitted
    Changed ATTACK goals are limited to 3 bots in progress
    Changed AIRSTRIKE,ARTILLERY,MOBILEMG42,MOBILEMORTAR,SNIPE goals are limited to 1 bot in progress
    Changed bot on CAMP goal selects his primary weapon (shotgun, panzer, ...)
    Changed bot can say "Hold your fire" more than once per match
    Improved priority to pick up medkits depends on current health
    Improved ESCORT goal, stucked bot can jump or repath
    Improved MOBILEMORTAR orientation when goal has multiple facings
    Fixed REVIVE goal in some mods if dead players have health<=0, but don't have DEAD entity flag
    Fixed MOUNT goal was not blackboard delayed after Timeout
    Fixed bot killed himself if he stucked near tank and then successfully mounted the tank
    Fixed stance property could be set to wrong values
    === SCRIPTS ===
    Added ability to give unique names for re-usable region triggers
    Added sniper war and panzer war in Jaymod or n!tmod are detected in autoexec
    Changed Util.ListTableMembers prints both keys and values
    Fixed Server.MinBots
    Fixed script errors when bot is kicked from server
    
    === WEAPONS ===
    Changed VENOM aim offset and aim tolerance
    Changed engineer will not detach rifle grenade on camp goals
    Changed weapon desirabilities
    Fixed bots always aimed at head with mod specific weapons (shotgun, mp34, sak47, ppsh, rpd, ...)
    Fixed bots could not use ammo cabinets when they have some mod specific weapons (stg44, mp34, m79, madsen, ...)
    Improved skilled soldiers can reload mobile mg42 in NoQuarter or n!tmod
    Improved melee weapon is used to attack only if distance is within range
    Optimized some weapons cannot be reloaded and some weapons don't require ammo
    Removed unused weapon properties
    
    === COMMANDS ===
    Added trigger_bounds command supports writing the RegionTrigger.Create function call to file
    Added optional TRACE parameter to showentityinfo command
    Changed command botgoal prints MapGoal name, not ScriptGoal name
    Fixed difficulty command could not change difficulty of newly added bots, dead bots or bots waiting for a medic
    Fixed difficulty could not be set to -1 which means random difficulty
    Fixed difficulty could be set to 7, but maximal difficulty is 6
    Improved command ab is much faster, it can add 20 bots per second
    Improved command waypoint_view prints error message if drawing is impossible
    
    === WAYPOINTS ===
    1944_huertgen
    2dom1
    afd_beta5
    ammodepot
    barrocas_base_b8
    byzantine
    cherbourg
    country_road_jp
    denoflions_etdual
    duplex_towers
    es_alamo_sniper
    es_garden_sniper
    es_ziggurath_sniper_night_b2
    et_mor2_night
    field_hq_b4
    flame-guards
    fueldump_uvf
    intel_center
    kings1
    lostparadise
    mlb_daybreak
    mp_base
    mp_theriver_2nd
    negoshk_b2
    op_lucky_a2
    password2
    resurrection
    snatch2
    tankbuster
    uje_convoy_final
    uje_fantasie_sniper
    uje_oil
    uje_parking_sniper
    uje_snowy_sniper
    uje_warzone
    Download:
    http://omni-bot.invisionzone.com/ind...emy-territory/


  2. #2
    TB Staff Mateos's Avatar
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    mateos1
    Update:
    It seems there could be an issue on some Linux distro with OB 0.83, please update as indicated if you're experiencing it:
    http://omni-bot.invisionzone.com/ind...3-released-r12


  3. #3
    Here I am! DooC-Gauki's Avatar
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    Nov 2010
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    [DooC]
    there are some news?

  4. #4
    TB Staff Mateos's Avatar
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    mateos1
    There's a 0.84 version out since then It has an interface which allows mods using 0.71 to run it (i. e. NQ).


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