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Spamming the boards!
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Originally Posted by
HellfiG
Put b_realhead on 1
b_realhead 1 enables realhead, but it doesn't have any debugging features enabled, i.e. you won't be able to see anything... if you have any notion of binary numbers and bitflags, you would know that any odd number leaves realhead still on (bit 0 would be 1)
Those extra flags, when enabled, show the hitboxes (provided that the player doesn't move, in that case the debug hitboxes would lag behind)
In my opinion, realistic hitboxes are a bad idea unless the game has a perfect hit detection, especially for fast paced games like ET.
With boxes like etpro ones, you compensate for all the problems you often have in internet games. The server must know where you saw the enemy, while keeping the hit detection fully server-side to avoid cheats, and the client generally predicts future commands, simulating them before they reach the server (i.e. you move at once, instead of waiting for the server to tell you that you moved, a.k.a. client prediction) but the client can't tell the server his position, to prevent speedhacks and the like, so you *will* have prediction errors.
Make boxes smaller in a game with random bullets like ET, and people won't hit even if they aim correctly.
And already people complain about hitting with those huge boxes, I played once with those jaymod small 'realistic' boxes and they are crap (gameplay-wise, I don't mean they are bugged, they did a good job but imho the idea was a fail)
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