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TB Staff
Hello,
As said, just a bug fix, that's why I kept the "bushes" like walls, the damage inside water (I would replace it by a strong stream, and if a player reaches the bushes he will be turned into pieces
), and also modify the AT-Gun behaviour (Please see Part II on Splash Damage forums for more details, and I made bots plant the AT-Gun on start for that reason).
The thing I did alter also are the spawn times. Because of the first map, I increased the Axis from 16 to 30 and Allies from 14 to 20, to let more chances to get the Tank (See the right-vision path from the hill after buildable Bridge to Tank? A slaughter, even worse if Arty is used!).
Thank you for your feedback! I'll keep it in mind if I do a new version, like Nordwind 2
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