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  1. #11
    See me, I'm great! riadh*'s Avatar
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    Jun 2012
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    Shitty Map.

  2. #12
    TB Staff daredevil's Avatar
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    Oct 2010
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    hellreturn
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    Quote Originally Posted by riadh* View Post
    Shitty Map.
    Saying shitty map never helps, bud!

    May be tell him why it's shitty or what can be done to improve it? It would help him to provide more good map.

  3. #13
    TB Staff Mateos's Avatar
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    Oct 2010
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    mateos1
    Keep in mind it's a great bugfix/improved map... But ofc just saying this isn't helping much.

    Shitty mind?


  4. #14
    Made his way kamibo's Avatar
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    Aug 2012
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    United Arab Emirates
    Really nice map i'm looking forward to try it
    keep up the good work

  5. #15
    Made his way Chuckun's Avatar
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    Oct 2010
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    Dude don't come here and say 'shitty map' - I happen to be disappointed with this map but I'll actually explain why.

    Aesthetically the map is a beauty! I was really looking forward to it.. But there are a few cut-corners, and problems.

    For example, the bushes are actually walls.. This looks very cheap and also makes playing very awkward because ET maps usually just use visual textures for foliage, not wall textures.. That's the easy part for you to fix..

    But I would also suggest removing the 'damage' from the water, and anything else you can do to aid the Allies.. Allies have a really bad time on this map - they are always forced into a bottle-neck causing them to be slaughtered.. And the anti-tank gun just adds insult to injury, blasting half the team every 20 seconds.

    Fix these issues and you'll have made an extraordinary map!
    =F|A=Chuckun
    Fearless Assassins Co-Leader

  6. #16
    TB Staff Mateos's Avatar
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    Oct 2010
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    France
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    mateos1
    Hello,

    As said, just a bug fix, that's why I kept the "bushes" like walls, the damage inside water (I would replace it by a strong stream, and if a player reaches the bushes he will be turned into pieces ), and also modify the AT-Gun behaviour (Please see Part II on Splash Damage forums for more details, and I made bots plant the AT-Gun on start for that reason).

    The thing I did alter also are the spawn times. Because of the first map, I increased the Axis from 16 to 30 and Allies from 14 to 20, to let more chances to get the Tank (See the right-vision path from the hill after buildable Bridge to Tank? A slaughter, even worse if Arty is used!).

    Thank you for your feedback! I'll keep it in mind if I do a new version, like Nordwind 2


  7. #17
    Spamming the boards! Dookie's Avatar
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    Aug 2011
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    Croatia
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    dookie717
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    AxE|dookie#5377
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    #AxE Clan
    Quote Originally Posted by Mateos View Post
    Keep in mind it's a great bugfix/improved map... But ofc just saying this isn't helping much.

    Shitty mind?
    I bet that guy who said that this map is shitty, heavent even tried playing it.

  8. #18
    Made his way Chuckun's Avatar
    Join Date
    Oct 2010
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    5
    Quote Originally Posted by Mateos View Post
    Hello,

    As said, just a bug fix, that's why I kept the "bushes" like walls, the damage inside water (I would replace it by a strong stream, and if a player reaches the bushes he will be turned into pieces ), and also modify the AT-Gun behaviour (Please see Part II on Splash Damage forums for more details, and I made bots plant the AT-Gun on start for that reason).

    The thing I did alter also are the spawn times. Because of the first map, I increased the Axis from 16 to 30 and Allies from 14 to 20, to let more chances to get the Tank (See the right-vision path from the hill after buildable Bridge to Tank? A slaughter, even worse if Arty is used!).

    Thank you for your feedback! I'll keep it in mind if I do a new version, like Nordwind 2
    There's another thing I forgot to mention.. I can't describe it better than someone did over at F|A Forums because I haven't played the map much so I'll just quote them.

    On the mountain sniping (in the clear) there is an invisible wall you cant shoot through. And in misc areas if you shoot in front of you bullets hit invisible walls everywhere.
    Again I want to stress that this is a beautiful map.. It just needs these things fixing, if you are able to
    =F|A=Chuckun
    Fearless Assassins Co-Leader

  9. #19
    TB Staff Mateos's Avatar
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    Oct 2010
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    France
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    mateos1
    Hello,

    Can your member take a couple of screenshots of the areas he mentions? There is several locations where you can take cover between these "walls", I can turn them into player clips and not weapon clips.

    Thanks!


  10. #20
    Made his way Chuckun's Avatar
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    Oct 2010
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    5
    I will try
    =F|A=Chuckun
    Fearless Assassins Co-Leader

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